EverQuest: Legacy of Ykesha
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it is the best out of all the expansions and then some.
the largest thing that i noticed was the frogloks, they are splendid begining characters and excellent for veterines like me.(just kidding). i am a seriose ever quest fan so i give this game 5 count’em 5 stars so get this Expasion.
Rating: 5 / 5
More than any other expansion pack to date, “Legacy of Ykesha” demonstrates the clear intention of Sony to target adolescents with disposable incomes. The questionable addition of Frogloks as a playable race (very cute characters… they resemble Kermit the Frog, and do cute small cartoonish backflips when they cast spells), combined with the by and large “Sony PlayStation 2~ish” appearance, and overly simplified gameplay underline this obvious marketing ploy. Kids will like it, though.
Whilst the addition of a few new bells and whistles into the player interface are handy at times (the Guild Manager tool for example), ultimately those features serve to further clutter up the player’s screen with gadgets that are rarely (if ever) used during the course of normal gameplay. By and large, the screen appears to be too “busy” as a result, and some players find this to be more of a distraction than a gameplay enhancement.
Finally, the price of this supposed “expansion pack” is not warranted… especially when one considers that it may very well simply be those sections of the previous “Planes of Potential” expansion that were not finished in time for the Christmas sales. “Legacy of Ykesha” was released (suspiciously) far too soon after “Planes of Potential” was for me to easily believe it was a completely separate scheme all by the side of.
My by and large assessment would be this: if you are an avid player of EverQuest, then obviously you will need this “expansion pack,” but unless you are between the ages of 8 and 14, do not expect to be thrilled by its by and large lack of make pleased. The EverQuest series has been suffering ever since the departure of Verant in 2002, and both the “Planes of Potential” and “Legacy of Ykesha” expansion packs (both made after Verant had left the franchise) visibly show that Sony is either unable, or unwilling to keep up the same depth of storyline and by and large game make pleased that Verant was known for. Like many sensationalistic (but sadly profitable) films made today, Sony has decidedly chosen the path of special effects and cutesy characters over actual depth of storyline and character development. By and large, “Ykesha” is a disappointment, unless you are keen on console-stylishness sports meeting.
Final word: how all of this bodes for “EverQuest II” is a honest issue to consider. Based upon the declining quality of the post-Verant expansions to “EverQuest,” combined with the *atrocious* lack of customer support and generally fading service by and large, I have my doubts as to whether “EverQuest II” will have much appeal to mature (read:expert) gamers. The trend at Sony Online Entertainment seems to favor dollars over dungeons, and cartoons over make pleased. Fortunately, “ancient timers” and other more honest gamesters should find quite a few more worthy alternatives. A huge thumbs down.
Rating: 2 / 5
Note: This review is ONLY about the “Legacy of Ykesha” add-on to Everquest, and not the game itself.
When this disc was originally announced, Sony took splendid pains to not call it an expansion, but an extension. At the time, it seemed like they were splitting hairs, but it turns out that they were right.
While “Legacy of Ykesha” (LoY) is done well, it’s small on by and large make pleased or additions to the game. This extension adds the playable froglok race, double bank space, a small-used addition to inventory (charm slot) and a handful of new zones.
The froglok race is quite nice, but at this point in the game’s development, a new race isn’t a cause for a lot of excitement, as previous expansions (most especially the Planes of Potential) served to level the playing field, and now playing one race is a splendid deal like playing another, save for those people who in fact roleplay in Everquest. (If you’re one of these, frogloks are a lot of fun, with plenty of charm, character and lore, as well as having far more quests available to low level frogs than most races.)
The doubled bank space is nice, I suppose, but again, having the (free) ability to share two bank slots and coin between characters takes away a lot of the impact of this, as players can simply have one or more “mule” characters storing the things that would otherwise go into the doubled bank space.
And finally, there’s Broken Skull Rock, home of troll pirates and the Cthulu-esque Luggalds. Everyone likes pirates, and for the most part, these zones are well-designed, perfectly appointed (some of the best models in the game, by the side of with a few clunkers) and feature some unique events and treasure. The boss of the whole expansion, in fact, has perhaps the most fascinating death animation in the whole of the game. But everything in these zones is significantly tougher of other things of their level in other parts of the game, and EQ players tend to prefer the path of least resistance so as a result, they’re lightly populated at best most of the time.
LoY wasn’t the flop some said it was — for what it was, it was well-done, but it simply consists of a lot of things that are nice enough, but not anything that constitutes a “must have.”
Mildly recommended for EQ players with mid- to high-level characters (levels 35-60), inveterate pack rats and those who really, really like frogloks.
Rating: 3 / 5
LoY adds a lot of new features.. Frogloks being a playable race as the largest.. it also added some zones, items, and the new wear location “Charms”.. Oh, and of course, the armor dye feature.
Is it really enough to force people to buy yet another expansion at full price?
A lot of the smaller features could have easily been added in patches.. while the larger things just doesn’t feel like enough to satisfy me. It took me a while to buy the expansion, as I have no desire to make a Froglok, nor do I feel $35CDN was worth it for a charm. And armor dye, while cool, again is hardly necessary.
Then comes the part where you’re paying the same price as previous expansions.. for a cd case. No fancy box, no updated manual explaining the new features, and worst of all, no updated map showing locations of new zones.
Now that I do own it, I delight in the new tools and the armor dye is fun. I despise watching Frogloks run around freely, but I can deal with that. Do I feel I got the best deal for my cash? Not really, but I’ve paid more for less in the past. It’s not the worst thing you can spend your cash on. The features ARE useful, it’s just questionable whether they are worthy of an expansion.
Rating: 3 / 5
Legacy of Ykesha introduces Frogloks as a playable race. They have overrun Grobb, former home of trolls, and renamed it Gukta, Outpost of Marr. Troll-refugees have been accepted in a suburb of Neriak Foreign-Quarter.
Notably, this will shift some potential on PvP-team servers, planting a Shorty team in the Evil-team’s heartland.
Frogloks won’t displace any races, statistically, but they do make decent Paladins. The females have not been humanized, as were the Vah Shir. As with the Iksar, it’s no splendid feau paux to pick a female, to get lighter skin colors, and a greater pattern variety.
SOE has reactivated all cancelled accounts, for the month of March. They have [apparently] enabled YoK expansion [temporarily]. They have given you a test-run of the extra bank slots, and will allow you to make a froglok. Charm slots are not enabled unless you’ve bought the expansion, but.
With SOE’s, Star Wars Galaxies due for release April 15, as well as many other close rivals releasing in that time frame, this marks an brilliant time to make such a fine offerring.
The froglok, Guktan Recruit quests are quite fun. The foundation seems similar to the Tax Collector quest, of South Qeynos fame.
But, this is a far greater improvement, sending you to multiple, in-town NPCs, some with very nice rewards (armor, gold, crafting supplies). Some quite lucrative quests have been added, as well. Even the merchant-faction quest has a new twist. You cannot just feed an NPC a backpack full of muffins, anymore.
It puts a fresh face on the game. The changes, beginning last summer, allow many newbie areas to allow you to generate up to 12-platinum per hour (N.Qeynos). This is quite necessary, since the most basic steed [horse or lizard] costs around 10,000-platinum.
Many new quests have been added. Grown-up mobs have had additional levels added, so that the same figure you were killing at level 1 still have some red-con versions at level 10. Combined with the ease-of-travel, with the Plane of Knowledge (Planes of Potential expansion), Everquest has become a far more global community.
Rating: 4 / 5