Dynasty Tactics 2
- ESRB Rating: Teen
- Genre: Action/Adventure
- Mission: In this awaited sequel, use your tactics to boost your army’s morale and go devastating attacks and raids on enemy troops
Product Description
PLENTY OF INTENSE BATTLE PAYBACK
A WORTHY SEQUEL
TATICAL COMBOS AND LINKS
PLAY AS LU BU THE ULTIMATE WARRIOR
Buy Cheap Dynasty Tactics 2
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Yo buy this game its so awsome i reflect it should get five stars!!!!!
Rating: 5 / 5
the first major conundrum with this game is that its cool that you can have spies and stuff like that but every time you send them somewhere they get caught like straight away. and you can capture an officer and try to hire him its hard to capture him. you have to all these tactics and combos to get him. another thing is that for one of the campains the wu one all of there officers suck. they are all mostly bowmen. and you have to spend a lot of gold trying to make them better. by and large its a honestly excellent game to buy for really huge fans of the dynasty series.
Rating: 4 / 5
I started playing this game and loved it! being able to choose from 4 teams, incredible graphics, it’s just so splendid. the storyline is astounding and the characters exact. a must-have for any RTK fan
Rating: 5 / 5
for by and large fun its ok, but its takes a small getting use to the game play but by and large its entertaining
Rating: 3 / 5
I have now sunk a weekend into DT2, and while the game is enjoyable enough, and a few innovations have been made, I can’t help but shake the “been there, done that” feeling. I loved Dynasty Tactics, an innovative offering from about two years ago that added a new approach line to KOEI’s RTK sports meeting. Players would control armies and by stringing army tactics together, could initiate devastating combos and let loose awesome destructive potential, all while trying to conquer China in the name of their leader.
Tactics 2 offers the same thought with a few surface innovations. First off, the excellent. Now, there are four storylines you can follow (Lu Bu is the new addition), and the tales entertwine a bit here (I’ll leave this to your own discovery, but this pleases me the most). The battlefields have been decreased in size, so a player doesn’t have as long to set up the ancient “Pit” and “Affront” combos, which makes the battles a bit more fascinating. Also, many battles have extra supplies which can net pretty excellent awards (items). You now can talk to townspeople and mystics in each city in which you are stationed. The mystics offer items and tactics; I have seen (as yet) no use for the townspeople. As you can see, these are really extranneous to the game, but they grant some more flavor, and a chance to know the characters better.
Now for the terrible. Each tactic now has a success probability attached to it. Weaker tactics (such as Charge) have a high probability, while stronger and new tactics (such as Repel II, Arrowstorm and Fire Attack) are a bit lower. If a player chains tactics, these probabilities increase, and morale plays a factor as well. This seems like a excellent innovation, but it is flawed. Essentially, the numbers are meaningless, PARTICULARLY if the morale is low. For example, if an army’s morale is, say 50, and a tactic has a success rate of 75%, really, that means it will hit about 35-40% of the time. I don’t mind the fact that the computer will hit tactics at a better rate than I, but I despise these lying numbers. Also, any time a player defeats an opposing army, all tactics used in the combo are restored, which makes the game a bit too simple in my opinion (my armies always possess more troops than the computer, and so the computer exhaust their tactics, leaving me to mop the enemy up with ease). Still, the game is fun. It’s just too similar to DT to be awarded 5 stars. Delight in!
Rating: 4 / 5