Demon’s Souls Deluxe Edition w/ Artbook & Soundtrack CD
- Deluxe Edition Includes 150+ page approach guide and collectible outer slipcase
- Combining the best features of an action game and RPG, you’ll slice, smash, shoot, and cast magic against some of the most horrible, vicious enemies ever encountered
- Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade and wreak havoc in another’s game
- Not merely an add-on feature, multiplayer options are vast, and uniquely all ears on changing and intensifying the release player experience
- Build exactly the character you want by making a detailed avatar, nurturing the right stats, and customizing your skills and equipment
Product Description
Gorgeous, compelling, and at times pitiless, Demon’s Souls is the hardcore RPG experience PS3 owners have been waiting for since the platform’s launch. Revolutionary online features define your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the release-player game. Unprecedented in its depth and subtlety, peerless in its relentlessly challenging gameplay, Demon’s Souls is the ultimate action RPG. The game features:
- A hardcore RPG challenge
- In this brutal land, death is inevitable, but not final. Combining the best features of an action game and RPG, you’ll slice, smash, shoot, and cast magic against some of the most horrible, vicious enemies ever encountered. Are you strong enough to face up to the impossible and win?
– Ground-breaking online capabilities
- Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade and wreak havoc in another’s game. Not merely an add-on feature, multiplayer options are vast, and uniquely all ears on changing and intensifying the release player experience.
– Freeform and flexible
- The open-finished structure of the game means that there is no release path, but rather a wealth of options. Set your own pace and progress as you like. Build exactly the character you want by making a detailed avatar, nurturing the right stats, and customizing your skills and equipment.
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Overrated and Overhyped ,To me, Demon’s Souls is not a right RPG like many would reflect it is. Demon’s Souls is an action game, cycle. Conundrum is there are no quests except destroying demons. At least, there is a cooperative multiplayer option which is the best way to play the game, but the modalities are so complex it becomes frustrating quite quick. Some compared Demon’s Souls to Sacred 2 before release and they can’t be more incorrect. First, Demon’s Souls is not an open world game and there are no quests.
Well, maybe many of you will find me harsh with my comments, but the game Demon’s Souls hark back me most is Atlus’ “dying” game “Baroque”, where death is the only issue at winning the game… . “Baroque” was mediocre at best, and I feel nearly the same with Demon’s Souls. The exception is graphics and controls.
Demon’s Souls might take place in a kind of hell, but it’s so gorgeous you nearly forget you’re in a demon-filled world. Animation is really realistic. Audio is splendid too.
I do not say Demon’s Souls is a terrible game. I know some people who will like it, but it’s pretty “Hit or Miss”. It doesn’t deserve a 9.0, as these sports meeting normally appeal to a general public, and DS is far from being a player-friendly game. Not everyone will like it, and it’s dedicated to a certain type of gamer chose to spend countless hours in the same place and being rewarded for completing a very hard game. DS is not a tale based game either, so if you like action-RPGs with a splendid tale and fun quests, don’t spend your cash on Demon’s Souls, you’ll regret it. Wait for a few weeks at the release of DragonAge Origins. I’m certain this game will please you.
For me, Demon’s Souls is a huge deception, maybe because I was expecting something else. By the way, it has a splendid feel and excellent controls. You’ll probably like it, but it’s not a game for everyone, so don’t be surprised if you feel it’s not your kind of game…
soo……
I can’t recommend Demon’s Souls at all. It’s not for everyone, and so I have only two words for you: RENT FIRST.
Rating: 1 / 5
People must mean frustrating when they say “challenging”.
There’s challenging, and then there is this game. This isn’t challenging in a fun way at all. If the graphics lived up to the hype, which they don’t, I might forgive the “challenge” of the game. If a meaty tale existed, which it doesn’t, I might forgive the “challenge” of the game. But as it stands, the “challenge” is just dying over and over again. There is no satisfaction in completing a level, simply a feeling of relief followed by dread that you have to do the same process again in an even harder level.
Don’t pick a magic class. The developers did a poor job of helping you regenerate your MP.
The mechanism to lock onto an enemy is buggy. More often then not my character would do a 180 and place my back to the danger.
Rent it.
Rating: 1 / 5
I hadn’t been following the development of this game closely, but chose to pick it up on a whim as a space filler RPG, while I wait for Dragon Age:Origins to be released. So my point of view is that of someone who has no time-vested interest in the game prior to yesterday. I will say, that I do like the game in general, but feel it is being over-hyped by the other reviews out there. I hope you find my review to be honest.
I’ll start with the excellent. I always thought that most RPGs with real-time melee combat were done quite poorly (even Nothingness — which I feel is the contemporary “gold standard” for a quality RPG). You’d typically just kind of button mash your attack button and your weapon would swing in the general vicinity of the mob. Its HP would drop until it died. This game has a much more “real” feeling. The combat connects up nicely and every micro-movement and timing is CRITICAL. You have to block and dodge, etc, and really manage your stamina. But, I noticed as I got better I could reliably pull off some sweet combo moves. Like parry and then go in and riposte. Or dive to the side, spin around and backstab (very cool stuff). I’m not saying combat is hard, you can usually get by with a basic block/attack pattern and magic attacks are overpowered. In fact, once you get the basics you usually don’t die in normal straight combat. But, it seems if you take the time to learn the nuances and advanced techniques, it will pay dividends. That is, if you manage to learn this prior to permanently lodging your PS3 controller in the drywall…
What is stupid about the game is the plethora of pitfalls that result in an insta-death of which you have very small warning or control over. Yes, after falling for a trap or situation one time you will learn it and be able to avoid it on the following iteration. Unfortunately, that’s only after you spend another 10-20 minutes to get back to your soul and continue. The thing that makes it maddening is that the entire dungeon respawns when you die and you go back to the beginning. To make matters worse, if you die on the subsequent attempt (prior to reaching your soul) you lose all the points/xp/currency that was left on your soul. That can sometimes amount to hours of work. The bottom line is, there is a reason why modern sports meeting have respawn points, save points, game saves, continues, etc. Don’t get me incorrect, I like a challenge. The more hard the better usually. The thing is, the game itself isn’t hard. There are no tough puzzles to solve and combat is pretty straight-forward. The conundrum is, one slip up, and you’ve lost 15-30 minutes (or more). Unfortunately, sometimes that slip up can be attributed to the game glitching out (got stuck on the terrain once, and it lagged up on me another time and then I got caught in an explosion). So last night I died at least twice due to the game itself and lost about an hour. For an adult with responsibilities and a limited time allocation for game playing, losing an hour can be half of my gaming night. Not cool.
The RPG elements of the game are rich. Lots of stats that you can tweak and increase. The leveling happens automatically and you have points that you use to buy skills up. Pretty unadorned. Those same points are also your cash, used to repair, buy, and upgrade equipment. I selected up a few decent looking items so far, but I’m not in enough to know how “itemized” the game is. Also, I don’t even know what all the stats mean on these weapons, so I can’t note further.
The world is very linear. There are five major areas, and allegedly about four stages to each area. So about 20 total “levels/instances/dungeons” that you can explore(?). Potentially with a like number of bosses. I believe you can do this in any order, but that doesn’t make it less linear in my opinion. Admittedly, I’m unfairly comparing this to Nothingness again, which it is not intended to be.
Speaking of the boss fights. I managed to play owing to one of these twenty-some levels and kill a boss. The reduction grace is once you progress owing to a level enough it will open a door (or so it did in the level I played) which will allow you direct access to the boss from the starting point. So, at least they’ve made the consideration that you will die on boss fights several times and you don’t need to start all over when that happens (although I managed to kill this particular boss without dying). So playing the level comes down to navigating around and figuring out the best/quickest path to get to the point where you “unlock” the boss fight area. Then you fight the boss and end that level. You go back to the Nexus, level up, repair, etc, maybe catch some more ambiguous tale details and continue to the next level. Wash, rinse, do again. In a way, the setup really reminds me of Gauntlet Legends. If you remember that game, there was a main starting area/hub (ie. Nexus). This is very similar to that.
The graphics are excellent, but not anything to get too excited about. The environments are nice and appropriate for the “world”. I’d say everything is on par with any other large-scale RPG you’ve played. But this is NOT an open world. Keep thinking that Gauntlet Legends analogy.
Early character customization is a joke. You basically pick a haircut and change your eye affect and that’s it. Yeah, you can tweak facial features and stuff but it doesn’t amount to much and you end up wearing a helm around the whole time, so it’s not really worth getting too hung up on.
The tale is honestly thin, and somewhat perplexing. Apparently there is some ancient ancient terrible-ass devil/demon guy who causes all this fog to surround the world and then demons come out (the bosses mentioned). The thought is you kill the demons to weaken the boss and place him back to sleep. It’s a pretty watered down tale so far, and the cut scenes barely relay any pertinent information. Although some of the cinematics are pretty cool looking. Maybe I’ll know the tale better as the game progresses. I don’t believe there are any real quests or any puzzle solving, or I haven’t encountered it yet. The game seems to be “clear all of these stages, kill all these bosses, kill the last boss”. Maybe I’m incorrect, but it really is that basic. This is not going to become a masterpiece of role-playing lore.
The multiplayer features, while innovative, very quickly just start getting in the way. People can “write” tips and warnings, which result in a pink graphic that shows up on the ground. These can be things like “Trap up ahead!” or “Next monster’s weakness is fire”. They are canned messages, if you want to leave one it has to be from the set of phrases they’ve chosen (although there are a lot). But, most of the time people are just being idiots and putting messages that don’t make any sense and the ground is just littered with these stupid icons. Also, you can view how other people died which is semi fascinating, but after about an hour I didn’t have time to keep watching all these fools throw themselves off of cliffs.
Graphics:
Not splendid, not terrible. Pretty standard graphics engine, nice environments. Excellent ambiance that is fitting for the world.
Sound:
Everyday, but not terrible. Music is not more than average, but that’s not vital to me.
Combat:
The best part of the game. Fun, precise, and tactical. Not a button masher/slasher. I feel that the more practice I get, the better I will become.
RPG Elements:
Seem to be very excellent. You can certainly tailor your character but you’d like by allocating points. Lots of stats to learn and use.
Quests/Puzzle-solving:
Very minimal so far. This isn’t a thinking person’s game.
Multiplayer Elements:
Unique, but gimicky and insignificant.
I’m giving it 3 out of 5 stars. I’m knocking the two stars off for the following reasons:
-Bugs and glitches. This is unacceptable for a contemporary generation platform game. I’m a software developer, so I know 100% quality in any software is a pipe dream, but this game has more than the average amount of defects.
-Weaker than average tale/quest elements. From a lore and tale perspective this game is more of just a 3rd person action game that happens to be set in a fantasy world.
-Over-exaggerated difficulty. And by difficulty I don’t mean “challenging”, I mean “irritating”.
But, in conclusion…I have this strong nagging urge in the back of my head that I can’t wait to get home and try it again tonight. I don’t know where that comes from. Worse case scenario, I expect to learn a lot about the aerodynamics of a PS3 controller.
Rating: 3 / 5
I bought Demon’s Souls primarily due to the praise from previews and reviews of this game that claimed that this was a harcore game similar to Monster Hunter in that it was tough but honest and rewarded skill over button smashing. While this is somewhat right, I found this description to be exaggerated. This game is in no way as hard or as fun as they are advertising.
IMO Demon’s Souls looks and plays like the 3rd person mode of Fallout 3 (and I take upon yourself Elder Scrolls). You will be walking a lot, picking items (that you cannot sell if you do not need them), and fighting enemies scattered throughout the levels. Combat against standard enemies is usually simple once you get the combat down. In Demon’s Souls combat is defense first, attack second. After ~1 hour you should have no distress with the standard enemies with the exception of the 1 hit kill enemies that occassionally get lucky or because your target lock / camera screws you. Bosses vary greatly from being a joke to somewhat tough. Some will go down in 10 seconds or can be sniped with a bow without any chance of being hit. A few are desent fights that can last 5-15 minutes which require outflanking and counterattacking. And then there are a few bosses that have a life bar of 1000 and you are inflicting 20 hurt per hit to their 1-4 hit kills. By and large, bosses in this game are a huge disappointment. Instead of the “rewarding feeling” that some reviewers are saying you get from finally beating some of the bosses I got the feeling of “Wow?! That was it?!?!”
There are a couple of things that makes Demon’s Souls “hard”. One is the fact that no matter what Armor / Weapon you have or its level of upgrade, it doesn’t seem to really increase your chanced of success. The best armor in the game is slightly better than the starting armor and in reality differs in the fact that it may take 2-3 hits from bosses to kill you instead of 1-2. The same with weapons. At the end, you are given a key to get a weapon to take down the “right” final boss. Yet that weapon doesn’t do any more hurt than most other weapons. The other it that there really isn’t any directions on what to do within the game. A lot of the time you most likely will have to refer to a wiki-site or the guide to find out what something does or what to do (such as the World/Character Tendencies, what to really do with Demon’s Souls, what to do with certain characters to get certain items, etc) because they are not clarified in the game.
By and large, I gave this game only 2 stars for a couple of reasons.
- I found this game to be completely dull and had distress getting owing to it due to lack of interest. If you found Fallout 3 dull you most likely will find this one dull too.
- As small of a tale as can possibly be in a RPG. Sad because there really could have been a splendid tale here.
- Graphics, character/enemy design, sound are IMO average to not more than average. If MGS4 or New 2 are 10’s, this game is a 3 or 4.
- Absolutely no management within the game.
- The Art book is a joke. It is the same size as the game box and is 40 pages with poor/minimal artwork. All the “artwork” and more can be found on any game website. The soundtrack is a joke too. Do not dissipate your cash on the deluxe edition.
- The network nerfs the game. This is a excellent and terrible aspect. Excellent in that if you are having distress you can have help from other players. Terrible, well, for the same reason, too much help. You could in fact get owing to this entire game without fighting a boss.
- Too many “simple” ways to beat bosses (i.e. – poison cloud / arrows / blue phantoms).
Rating: 2 / 5
The Demon’s Souls Deluxe Edition is quite an impressive package at first glance. Not only do you get one of the most highly anticipated PS3 exclusives of the year, but you also get a approach guide, an artbook, and a soundtrack CD. The game case is elegantly done with embossed paper and bright foil. All of the art work is top notch and gorgeous. Like most of us, word of mouth reached my ears about how wonderful this game was and how splendid it was that the PS3 finally got its own exclusive, hardcore RPG. The fact that Atlus only pressed a limited number of copies practically made me panic into ordering the game online. After having played Demon’s Souls I’m here to tell you that it’s not THAT splendid.
After getting started on the game, I found that the approach guide wasn’t all that useful. The walkthrough seems spotty with not a lot of detail. It had some nice photos and rundowns of weapons and armor, but that’s about it. I reflect I appreciated the artbook more due to the character descriptions and, well, the art. I’m not into game soundtracks so much. Suffice it to say I wasn’t impressed with that either. If it’s your cup of tea, that’s fine. The extras that come in the deluxe edition grant some brief novelty, but they didn’t really enhance the game that much.
The game itself proved underwhelming for me. The early character creation process was pretty standard. It’s pretty much the same thing you’ve seen in Fallout 3 and Dragon Age. The graphics finished up not being nearly as jaw dropping as I would have liked them to be. Maybe I’m spoiled on New 2 and Killzone 2, but since Demon’s Souls isn’t really what I’d call an open world game, I assumed the developers could have spent a small extra time on the environments and such. The controls aren’t very precise. I found myself trying to attack an enemy, but I finished up lunging at a wall 90 degrees from where I was standing. Frustrating.
Speaking of frustrating, probably the most well loved aspect of this game is its level of difficulty. Yes, the game is very pitiless. I don’t mind the fact that my character dies regularly. What I do mind is that you cannot save your progress. Rather, after you die you’re relegated to the very beginning of the level. I’m not sure who thought that was a excellent thought, but they were incorrect. Every other RPG worth its weight allows you to save your progress. I disagree with a lot of other reviewers that this somehow forces you to play to the best of your ability or that if you can’t deal with it then this game is not for you. I believe that the inability to save your progress makes a situation that simply isn’t fun. It destroys the pacing of an already miniscule tale. I’m not sure if the ability to save my progress would have saved this game for me, but it couldn’t have hurt.
Unfortunately, I chose to give up on Demon’s Souls. I traded it in at Gamestop for a paultry fifteen dollars of store credit! Some may reflect that was a terrible go, but I don’t regret it for a second. The thought of having to slog owing to Demon’s Souls for countless hours was more painful than taking a hit on the cash I got back. Keep in mind, I delight in deep, hardcore RPG’s like Fallout 3, Nothingness, Mass Effect, Dragon Age, KOTOR, and the like. Demon’s Souls just doesn’t compare in my humble opinion.
Rating: 3 / 5