Demon Stone
- Brilliant a party of three distinct characters to hack apart enemies, blow them up with magic or sneak owing to the shadows
- Battle in 10 perfectly detailed levels from the world of the Forgotten Realms, from Gemspark Mine to the Jungles of Chult
- Face off against incredible enemies, from D&D lore — Bugbears, Trolls, Mind Flayers, Slaads, Yuan-Ti’s and more
- Tons of weapons and items to enhance a character’s abilities- magic gauntlets, rings and cloaks
- Buy character upgrades and make powerful warriors that can face any challenge
Product Description
Demon Stone
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Title says it all, I’m just glad that I held out for this to drop(…). When I poped Demoncrap I mean Demonstone in my PS2 all I could reflect was “Damn I want to be Lord of the Rings” Then I saw that the same people did both, didn’t suprise me. Oh, and one more thing especially for the gameshark users, the game will freeze up if you use codes. Heed thy words, save yourself the distress on that. Don’t learn the hard way like I did.
Rating: 2 / 5
This hack ‘n’ slash game looks splendid, incredible graphics really bring the fantastic world of Fogotten Realms to life in a way never before seen unless you have a computer powerful enough to run Neverwinter Nights at nearly full levels. The various settings ranging from a Wood Elven City in the trees to a lush Jungle to the frozen Mithral Hall just look jaw dropping and the models, especially the Yuan-ti, look really cool. It’s a small ruined by a terrible camera though, leaving you sometimes unable to see what you’re doing…
The voice acting by Patrick Stewart is splendid as Khelben “Blackstaff” Arunsun though it’s very, very simple to often just reflect of him as Captain Picard or Professor X in a funky robe with a amusing staff. The other voice actors are ok, though strangely the ones for the actual playable characters are only average…
Finally you also get to not only meet but play as the legendary Drow Ranger Drizzt Do’Urden. I won’t spoil too much for you, but it’s a blast.
And unfortunately that’s where the excellent parts of this game seem to come to an end. The gameplay itself is repetitive… you get a handful of combos to do, but only a very small number, and they are exactly the same button layout no matter who you’re playing as. And even then, it just turns out to be simpler to run around mashing X over and over and over again… so you start to marvel what the point of the combos are in the first place. Also, when you learn new combos as the game progresses, many of them simply replace the grown-up ones, which is a small dissapointing, especially so for the sorceror. I for one want to be able to choose between fireball, lightning bolt and cone of frost… instead each spell just ends up leveling up to a different one, which takes out a lot of variety.
Second, the overal tale is horrible, it is so terribly cliched… you have the: Fighter who tried to save his village from attack but failed and now carries their guilt forever because he refused to just get over it… the sorceror who was born into a family of knights and therefore outcasted because he chose to examine magic instead of martial combat… the half Wood Elf who, because of her Drow half, was feared by her village as she grew up and therefore despises her Wood Elf half until she suddenly learns that they’re not as week as she thought they were… even the main storyline is straightforward, with hardly any twists or turns in it at all, it might as well not be there at all. Basically it’s even worse than a second or even third rate Forgotten Realms novel.
But wait a second… isn’t that R.A. Salvatore’s name in the credits as the novelist? Isn’t he supposed to be one of the best Forgotten Realms authors ever? Now I have to admit I haven’t in fact read any of his books… I’ve only read a few Forgotten Realms novels, when it comes to Dungeons and Dragons books I’ve always been about Dragonlance (still waiting for an official Dragonlance game… yep…) but from what I’ve heard of his novels, he ought to be ashamed for admitting he wrote this game…
The largest, most obscenely horrible flaw though is the friendly AI. It’s not a pain in that you constanty have to save the neck of the other two players you’re not playing as, but it isn’t effective at all. At first it’s only a minor thing, where you can find yourself thinking “Gee, I would have coordinated that a lot better if I in fact had real people fighting with me…” but then you get to some boss fights where the sorceror has to blast targets at a space while the other two protect him from ground troops. Here, it all cascade apart. As the sorceror, you start off blasting away but then you’re knocked down constantly by ground units. Hey wait a minute, you question… where are the other two? Aren’t they supposed to be protecting me? Instead, you find them slashing away nicely… on the other side of the level! So you have to fight off the ground units yourself… by the time you’ve gotten clear to start shooting again, your targets have regained all their shape, and you’re back to where you started except suddenly you only have a fraction of your shape!
Ok, no biggie, you reflect… I’ll just play as another guy and let the sorceror blast away on his own. Except he doesn’t! He runs around like an idiot attacking the constantly resupplying bunches of ground units, and maybe takes two shots at the targets he’s supposed to get rid of! These boss battles happen an dreadful lot right near the end of the game, and they will nearly always leave you clenching your controler as you scream “HELP ME, DARN IT YOU USELESS COMPANIONS!” only you’ll be using a lot more less Amazon friendly language…
All in all, if you’re into Forgotten Realms than see if you can rent this game, just for the visuals and the chance to see your two favourite characters and the world they live in come to life, but if you really, really want some hack ‘n’ slash action that’ll keep you satisfied, go out and play God of War instead, because this game is just too repetitive and frustrating to be worth it.
Rating: 2 / 5
This hack ‘n’ slash game looks splendid, incredible graphics really bring the fantastic world of Fogotten Realms to life in a way never before seen unless you have a computer powerful enough to run Neverwinter Nights at nearly full levels. The various settings ranging from a Wood Elven City in the trees to a lush Jungle to the frozen Mithral Hall just look jaw dropping and the models, especially the Yuan-ti, look really cool. It’s a small ruined by a terrible camera though, leaving you sometimes unable to see what you’re doing…
The voice acting by Patrick Stewart is splendid as Khelben “Blackstaff” Arunsun. Even though he can be a bit of a grouch, Khelben has always been one of the coolest characters in the Forgotten Realms world, and Patrick Stewart brings him to life amazingly well, the only conundrum is that it’s very, very simple to often just reflect of him as Captain Picard or Professor X in a funky robe with a amusing staff. The other voice actors are ok, though strangely the ones for the actual playable characters are only average…
Finally you also get to not only meet but play as the legendary Drow Ranger Drizzt Do’Urden. I won’t spoil too much for you, but it’s a blast.
And unfortunately that’s where the excellent parts of this game seem to come to an end. The gameplay itself is repetitive… you get a handful of combos to do, but only a very small number, and they are exactly the same button layout no matter who you’re playing as. And even then, it just turns out to be simpler to run around mashing X over and over and over again… so you start to marvel what the point of the combos are in the first place. Also, when you learn new combos as the game progresses, many of them simply replace the grown-up ones, which is a small dissapointing, especially so for the sorceror. I for one want to be able to choose between fireball, lightning bolt and cone of frost… instead each spell just ends up leveling up to a different one, which takes out a lot of variety.
Second, the overal tale is horrible, it is so terribly cliched… you have the: Fighter who tried to save his village from attack but failed and now carries their guilt forever because he refused to just get over it… the sorceror who was born into a family of knights and therefore outcasted because he chose to examine magic instead of martial combat… the half Wood Elf who, because of her Drow half, was feared by her village as she grew up and therefore despises her Wood Elf half until she suddenly learns that they’re not as week as she thought they were… even the main storyline is straightforward, with hardly any twists or turns in it at all, it might as well not be there at all. Basically it’s even worse than a second or even third rate Forgotten Realms novel.
But wait a second… isn’t that R.A. Salvatore’s name in the credits as the novelist? Isn’t he supposed to be one of the best Forgotten Realms authors ever? Now I have to admit I haven’t in fact read any of his books… I’ve only read a few Forgotten Realms novels, when it comes to Dungeons and Dragons books I’ve always been about Dragonlance (still waiting for an official Dragonlance game… yep…) but from what I’ve heard of his novels, he ought to be ashamed for admitting he wrote this game…
The largest, most obscenely horrible flaw though is the friendly AI. It’s not a pain in that you constanty have to save the neck of the other two players you’re not playing as, but it isn’t effective at all. At first it’s only a minor thing, where you can find yourself thinking “Gee, I would have coordinated that a lot better if I in fact had real people fighting with me…” but then you get to some boss fights where the sorceror has to blast targets at a space while the other two protect him from ground troops. Here, it all cascade apart. As the sorceror, you start off blasting away but then you’re knocked down constantly by ground units. Hey wait a minute, you question… where are the other two? Aren’t they supposed to be protecting me? Instead, you find them slashing away nicely… on the other side of the level! So you have to fight off the ground units yourself… by the time you’ve gotten clear to start shooting again, your targets have regained all their shape, and you’re back to where you started except suddenly you only have a fraction of your shape!
Ok, no biggie, you reflect… I’ll just play as another guy and let the sorceror blast away on his own. Except he doesn’t! He runs around like an idiot attacking the constantly resupplying bunches of ground units, and maybe takes two shots at the targets he’s supposed to get rid of! These boss battles happen an dreadful lot right near the end of the game, and they will nearly always leave you clenching your controler as you scream “HELP ME, DARN IT YOU USELESS COMPANIONS!” only you’ll be using a lot more less Amazon friendly language…
All in all, if you’re into Forgotten Realms than see if you can rent this game, just for the visuals and the chance to see your two favourite characters and the world they live in come to life, but if you really, really want some hack ‘n’ slash action that’ll keep you satisfied, go out and play God of War instead, because this game is just too repetitive and frustrating to be worth it.
Rating: 2 / 5
I pounced on this title the second it came out a couple of years back. I was soooo excited. There is a honest shortage of D&D related video sports meeting out there and, after playing the Baldur’s Gate sports meeting, I had very high hopes for this one. I played this game for less than an hour before I returned it for significantly less store credit than what I had just paid for this dissipate of time. Yes, the game is visually stunning. But the developers should have spent as much time on game play as they did on making the game “pretty”. The camera angles are the worst I have ever run in to (worse, even, than God of War) and when you are thrown into a hardcore fight right from the beginning (no character selection here) where you are mandatory to sneak and hide in order to survive, not being able to control where and what you’re looking at is just stupid. And how in the world are you going to make a D&D game and skip right past one of the most fun things about D&D: character creation?!!? Obviously, you never truly make a character in the console sports meeting, but come on… you don’t even get a choice. No assigning points to control the traits you’d like to excel at. No customization of what the character looks like. Nada! You wind up being able to control all of the characters, but this was as terribly executed as the camera angles. Too much of a pain in the a** to be worthwhile. I usually have more patience for sports meeting since I know not anything is ever exact, but damn. This was a dissipate of time and cash. Bring shame on on you for ruining a wonderful chance to make a killer RPG for a console.
Rating: 2 / 5
What can I say about Demon Stone? If your looking for another Baldur’s Gate, forget it, this game is far different. When I bought it I thought it would be an over the top, multi-player Dungeon crawler. But Demon Stone is not like that at all.
Here is what Demon Stone is, it is more a quick passed, action packed adventure, with non-stop battles from beginning to end. The graphics are simply gorgeous, the interaction between the characters is splendid. It is an RPG but akin to none other. The playability is hands down fantastic.
What drawbacks are there. One in particular, and only one I can see, If your character dies, You must restart from the most recent check point and watch the cut-scene again. Not really all that terrible when the voice acting and graphics are excellent enough a re-watch of a cut-scene isn’t really all that terrible.
There are no towns, and no shape potions, enemies drop instant use potions, and can on occasion be a bit stingy. The replay regard is splendid. It may be a small game, but that is why there are harder difficulty levels. I will delight in this game for a long time. It is well worth a buy.
Rating: 5 / 5