Dead Space Platinum Hits Edition
- Dead Space for Xbox 360 is sure to please any action, adventure gamer looking for a bloody battle against deadly aliens
- Gameplay takes place on the USG Ishimura where the crew has been infected by an alien scourge
- Neutralize the attacking enemies by shearing off limbs with powerful weapons
- Telekinetic powers allow you to pick up objects (even the aliens own severed arms and legs) and hurl them at your advancing enemies
- Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G gameplay
Amazon.com Product Description
Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for Xbox 360 starts when a massive mining ship, the USG Ishimura, comes in friend with a mysterious alien artifact and suddenly loses its exchanges with Earth. Engineer Isaac Clarke is sent to repair
Deep Space pits Isaac Clarke against deadly aliens. View larger. |
Zero-G game play allows you to walk on parapet and the ceiling. View larger. |
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects. View larger. |
Neutralize the attacking enemies with weapons and telekinetic powers. View larger. |
the Ishimura’s exchanges, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke’s repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.
Fight with Weapons and Telekinesis
The alien hordes are incredibly resilient. You’ll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you’ll be thankful that you can use your telekinetic powers to pick up objects (even the aliens’ own severed arms and legs) and hurl them at your advancing enemies.
Graphics, Effects, and Sound Increase the Horror
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You’ll have to be resilient to slash owing to the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic tale of the USG Ishimura will unfold in gory detail as you learn frantic logs from the hideously transformed crew in their final days.
Right Zero-G Effects
You’ll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to make your own path around obstacles by walking on parapet and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.
Buy Cheap Dead Space Platinum Hits Edition
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ok look when i first started playing the game yeah i was all in. looks splendid, sounds splendid, fascinating thought. but with each hour this game lost stars. i’m at about -8 and not willing to give this game any more of my life.
you want pros and cons? ok here you go.
PROS:
looks very excellent you feel like your in the ship
sounds splendid lacks that cheese ball stock survival horror sound track.
CONS:
-weak tale: seen event horizon, sphere, aliens then there you go tale told. not to mention your up to about level oh sorry stage 9 of 12 before it goes anywhere
-Terrible enemy design. guy with claws, tall guy with claws, stout guy with claws, small guy, tinier guy, tiniest guy, stout guy that spews small guys, tall guy that spews tinier guys, huge guy, quick huge guy, oh then do it all over again only black and harder to kill.
(ARE YOU KIDDING ME THIS IS THE BEST YOU CAN COME UP WITH REALLY!!!)
-lame level design hey go to med lab no wait go to engineering no wait go back to med lab, and bridge, and bridge, and bridge.
-weapons. start out as a excellent concept of using tools but, um, yeah they’re not tools they’re a gun, a shotgun, a machine gun, and a flame thrower. weak
-weak side characters. chic whose excellent at computers, guy who’s tough but can’t really be trusted
-YOU. you lurch around like a slow kid and wear clothes that look like a cross between a knight and a S&M geek.
-why am i wandering around waiting for some chic to open doors when my main weapon is “plasma cutter”?
-weak and repetative missions
-asinine “powers” (how come i can throw around huge enemies with my “telekinesis” but i can’t go a 120lb blonde chic a few feet?)
-walk around terrible guy jumps out, walk around terrible guy jumps out, walk around…you get it
It comes down to this. videogames aren’t hard to make and their even simpler to come up with but theres two things I can’t forgive weak enemies and weak tale flow and this has both in spades
I despise small swarming enemies. if your a game designer and that’s the best you can come up with quit your job and be ashamed of your wasted life. no one likes you.
Rating: 1 / 5
Dead Space is a pretty excellent game, let me say that up front. The graphics are excellent, the tale is fine, the action is fine, occasionally it is in fact a small creepy too, which is all excellent
The conundrum is that its so obviously just a lowest common denominator version of 3 or 4 other sports meeting that everyone has already played, most notably Halo and Bioshock. Since Halo was completely stolen from Aliens anyway, that’s not necessarily a terrible thing, but the way its presented leads one to grow tired of it very quickly
You start off as part of a search team, and get separated from them quickly. From then on, you’re given directions on where to go and what to do over the radio, exactly, and i mean EXACTLY like Bioshock. You manage to buy powerups from vending machines, EXACTLY like Bioshock. The areas you travel owing to have been ruined in a civil war type thing, EXACTLY like Bioshock. You find various clues to what’s been going on from “diary entries” that people have just left laying in random hallways, which was beyond retarded when Bioshock did it, and is still dumb here
You have various powers, like the ability to slow time or telekinesis, very similar to Bioshock. Saw blades and the like are left laying around, for you to scheme at enemies, just like Bioshock. Speaking of stuff left laying around, people’s luggage is piled everywhere, as if they were killed while they were getting ready to leave, EXACTLY like Bioshock. there’s a level that exactly duplicates the conundrum in hydroponics on Bioshock too. its really ridiculous
The alien monster guys you’re fighting are pretty much exactly the same as the flood from Halo. Your weapons aren’t anything new or unusual either, despite what the previews would lead you to believe. All your missions boil down to “go to this place and get this thing” or “go to this place and turn this bit of machinery on”. One of them is flat out stolen from Halo, i won’t give it away. There are zero G environments just like Halo also, except with the added feature of you running out of air after awhile
So anyway, if you’d never played any of those other sports meeting, Dead Space would be about the best game you’d ever seen or heard of. But since everyone and their mother has played those other sports meeting, what you end up getting is a game you’ve played 5 or 6 times before (Halo 1-3, Dread 2 times, Half Life twice, Bioshock) and then when you realize that it sucks all the fun out of it
ESPECIALLY since the over all plot boils down to the usual drek about “religious fundamentalists” run amok. Apparently that’s the only plot horror writers are capable of anymore. You even get the cliched singing of a nursery rhyme against the back drop of people getting killed in the opening movie! I mean come on
So anyway, I guess what I’m trying to say is that if you’ve spent alot of time with Bioshock you would either like this because its Bioshock 1.5 or you would despise it because its Bioshock 1.5, depending on how tired you are of Bioshock. Buy according to that
Rating: 3 / 5
I really reflect this game has been overated. I found the whole thing monotonous and referential to quite a few other sports meeting that have come before. The setting reminded me very strongly of Doom 3, the alien creatures (Necromorphs- which itself is not a very original name) of The Suffering, and the plot “twist” (which even my kids saw coming from way off) from Bioshock, to name just a few. Gameplay was rather stagnant and the weapons that become available as the game progresses are really superfluous as you can kill most things with the first cutter you get. It wasnt creepy (Twinkle twinkle small star!- please), it wasnt exciting, it was just, well dull.
Rating: 2 / 5
Okay, I can know why some people might rave about this game, because the graphics are really, really pretty and might be a bit overwhelming. But one you start playing, I don’t see how anyone could give this game an above-average (or even average) rating. The controls for the main character are clunky, the 3-D mapping leaves a lot to be desired, and the weapons controls are pretty unimpressive. The plot itself is uninspired, and involves the following formula: A) Walk down creepy corridor, B) Kill Event-Horizon rip-off critter, C) Emerge into a lab, D) Do again step “B” multiple times, E) Go something with your mind, F) Go back to the beginning, G) Go to next level, H) Repeats previous steps. Seriously, this is one of the most linear sports meeting I’ve ever seen, and I was completely bored with it after just a couple of hours.
Rating: 2 / 5
An abandoned ship in distress, a missing crew, a stranded rescue team finds horrifying carnage throughout. Sounds a lot like the late 90’s horror movie “Event Horizon”. And while that’s not necessarily a terrible thing, the game just didn’t give me much satisfaction. While visually a terrific looking game, and featuring sound effects realistic enough to scare your dog from the room, the gameplay is what I felt was lacking. In between the pieces of familiar yet fascinating tale, you’re tasked with finding this, switching on that, and shooting the two enemies that would attack from the front, and the one who would inevitably sneak up from behind. This seemed to be the trend in every new area – the “two in the front, one from the rear” formula. You advance the plot and right on cue, the music would take a sinister turn and voila, enemies would burst out of the vents. The scares were honestly predictable and I never felt overwhelmed by the attackers. You shoot off some legs and stomp on their heads and that would end the wave until you met the next objective. Maybe I was expecting more due to some of the Bioshock comparisons I had read on Amazon. The only things Dead Space and Bioshock have in common are splendid visuals and audio. While not horrible, I found Dead Space more compelling due to it’s tale than gameplay.
Rating: 3 / 5