Cross Edge
- Change costumes to increase character’s stats and abilities, and in some cases “revealing” cut scenes.
- Features characters and storylines from well loved franchises including: Darkstalkers, Disgaea, Mana Khemia, and Ethereal Souls.
- Combines classic RPG combat with a grid-based Approach RPG combat to make a hybrid battle system.
- In combat, some units can toss up enemies and chain combo various moves for extra hurt, like in a fighting game.
- Cross Edge is bilingual. Players have the option to choose between English or Japanese voiceovers.
Product Description
WHERE WOULD YOU STAND WHEN FIVE WORLDS COLLIDE? Cross Edge is an unprecedented collaboration between five major game publishers from Japan. Nippon Ichi Software, Capcom, Namco Bandai, Gust, and Thought Factory have joined forces to make a Approach RPG unlike any other. Cross Edge features characters and storylines from well loved franchises including: Darkstalkers, Disgaea, Mana Khemia, and Ethereal Souls. Cross Edge is action-packed with memorable characters, incredible items, and over-thetop battles to deliver an once-in-a-lifetime gaming experience.Amazon.com Product Description
Cross Edge is the result of an unprecedented collaboration between five major Japanese game publishers. Nippon Ichi Software, Capcom, Namco Bandai, Gust, and Thought Factory have joined forces to make a Approach RPG unlike any other and exclusive to PlayStation 3.
Cross Edge features characters and storylines from well loved franchises including: Darkstalkers, Disgaea, Mana Khemia, and Ethereal Souls. Cross Edge is action-packed with memorable characters, incredible items, and over-the-top battles to deliver an once-in-a-lifetime gaming experience. TaleThe tale of Cross Edge follows the adventures of hero and heroine York Neely and Miki Aiba. Awaking in a weird world, they are soon sought out by a small girl named May. She tells them that the world around them was made from souls gathered from other worlds and that if this stealing of souls from other places does not stop, sooner or later those other places–that is reality–will disappear forever. To stop this from happening they will have to defeat this new world’s evil master by releasing all the souls now confined to his nightmare world. To do this they will need all the special abilities that they possess, as well as the help they will gain from others that they meet on their travels. Gameplay Cross Edge is a traditional Japanese role-playing game complete with world map, random battles, level grinding, item combining/creation using alchemy, etc. It also features heroes and villains from game franchises published by Gust, Capcom, Nippon Ichi, Namco Bandai and Thought Factory. As players set about freeing the trapped souls at the bottom of the nightmare world that they are stuck in, they engage in turn-based team battles. This is where the characters from previous sports meeting come in. Players must enlist them to join in party-based battles. Success in these battles is based on the ability to string together specific moves into chain attack sequences, which in turn unlock even stronger combinations when flourishing. Players can also increase their characters’ stats and abilities by acquiring additional costumes called ‘forms’ and redressing their characters in them. Female characters physical appearances can also be changed based on the form they’re wearing. The goal of the game is to release souls. You can find and collect souls by searching around area maps. Exposure to souls can grant players items or unlock events. By the side of with soul related events, maps will also point players to other helpful locations such as event points, points at which other events may occur, and save points, where you can save your game as well as buy, sell and trade items. Key Features
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This game is not anything special. All there is about this that makes it so special is the fact that their are 3 different companies characters with in the game. The graphics are Playstation 1 generation sprites. With this generation of sports meeting it should have look much better.
Rating: 1 / 5
Let me preface with the fact that I am only about 3 hours into the game. But, I reflect I have a excellent handle on the game since I’ve played role-playing sports meeting for years on different systems.
I’ll start with the largest ‘pro’ I can for the game. I was impressed that I could play with English or Japanese voice acting. I am an anime nerd and like watching it in Japanese (with English subtitles), so I was pleased with this option. Also, the tale seems like it might be a decent one. But, the game play and tale presentation fall way small. Because of the problems, I can’t recommend this game.
First, the tale presentation. So far in about 3 hours, probably 2 hours has been ‘cut scenes’. By ‘cut scene’, I mean a static social class with 1-3 static anime characters with on screen (and verbal) dialog. The facial expressions to occasionally change, but it’s a static change, not motion. I don’t mind real movie-stylishness cut scenes (I loved Xenosaga 1), but this is like watching ancient episodes of Alacrity Racer…with less animation.
Now, to the real beast – the game play. Cross Edge has a huge learning curve to the battle system…and don’t count on the manual helping much, or the in-game tutorials. It took me until the 5th party member joined before I figured out how to get a 4th member into the battle formation. Also, there is so much going on in a battle screen, that it’s hard to see HP except for the character currently being attacked. You can turn on an HP-show (found it by sheer accident, it wasn’t clarified), but text only works on one char at a time (small bars can be shown on all chars).
Beyond the doo dads all over the screen, you also have the clunky, irritating controls. Don’t want to wait for your combo timer to expire because you’re done – go a joystick. Time to end your turn – go a joystick and click a button (or just several buttons). Every turn…even if you have no AP left so can’t do anything. Can’t attack something? Check your range, go owing to another menu driven thing to go your position and confirm 25 times that you want to go…then attack.
Oh, and don’t forget to hit square every 3 steps on the world map or you’ll miss stuff. And remember to memorize the maze of menus.
I won’t go on any more. There are multiple problems with game play and upgrade systems and the ’static’ tale. I was really hoping this would be a splendid game that would keep me entertained for hours. What it finished up being was a game that could have been made 10 years ago (except for the massive amounts of voice acting) and been clunky and irritating even back then.
Rating: 2 / 5
I will admit, I was rather hyped for this game. 2D sprites don’t bother me, as I’ve greatly loved Ar Tonelico and the Atelier Iris series on PS2 and I’m always down for a JPRG (Japanese Role-Playing Game) no matter how ancient school it may be. But, what I found was something that finished up disappointing me, even despite it’s star studded cast and nostalgic feel.
Cross Edge doesn’t do anything new. Contracted, this isn’t a terrible stance and, can in most cases, be excellent But, that’s not the case here. Backgrounds and sprites are all decent, but by far not anything to write home about and while the character portraits do change, I wish they would of offered more variety. I highly doubt Morrigan spent the entire game with her hand next to her face, as her range of portraits depicted. While I don’t mind listening to dialogue on still backgrounds with character portraits depicting their feelings, I feel that by the PS3 this concept has gotten quite stale. This is a tired practice from back in the PS1 days, graphics aren’t everything but there is also a time to start stepping forward. The tale itself is very bland and while offering a very unique concept on a traditional stylishness, it’s rather hard to even care about it. This is also, by far, one of the wordiest RPGs I have played this year. The characters just seem to drone on and on. While I normally delight in a dialogue heavy title, Cross Edge is just painful to listen to. The reason for this is because the characters babble on needlessly about unimportant things. What could of simply been said, the game chooses to drag it out in an attempt to lengthen gameplay. I originally thought the combination of different characters from all sorts of different sports meeting would grant a splendid variety and make for a splendid and unique experience, but all they came across as not anything more then cliche anime stereotypes. You have the whiny male hero and his female friend that supports him despite the fact that he seems to not want to do anything or associate with anyone. I find it baffling that they managed to make characters from other series just completely dull and stereotypical. The voice acting isn’t terrible at all, but still isn’t enough to help break the uninteresting characters from being just cardboard cut-outs. By far the only stand-out feature is the music, which is rather unfitting at times. Really, do we need rock music for when their talking about something? They could be just talking about something completely casual and here comes this semi-intense rock music.
It really bothers me because I liked a lot of these characters in the respected sports meeting that they were in, but they just didn’t seem to mesh at all in this title. This game is only for the die hard JRPG fans and even then I can’t recommend it. Even then, I in person don’t reflect this game was nearly worth the price point it’s at, which is 49.99, especially since this could of easily been brought out on the PS2 for a much more reasonable 29.99. I harp on this game so much because I really feel that it doesn’t do anything new or really even try that much. It’s been stated before, but this game is pretty much all fan service. It will appeal to some out there, but for the majority of RPG fans, this might not be what your looking for.
I also want to add that, while I agree that an RPG shouldn’t be dismissed early on, there is no excuse to have to play for over three hours of the game before it gets fascinating. I place in unevenly 6 hours into this title and still had no interest in the tale or the characters. A game should be able to pull us in immediately, or at least give us reason to keep playing. We shouldn’t have to slug owing to a game in hopes that it’ll get better. That’s not the sign of a excellent game, rather, that is more so hoping that the game will pick up as progression is made.
Rating: 2 / 5
You must be a right fan to delight in this game tale wise and gameplay controller setup is horrible played it for four hours and gave up.
Rating: 2 / 5
(UPDATED 6/4) OK.
I have a declaration to make. The fanservice of this game is what drew me to it. I mean, what real RPG’er wouldn’t want a game that mixes the best characters of so many notable sports meeting into one splendid RPG? The chance to see Morrigan from Darkstalkers engage in battle alongside Aurica from Ar Tonelico? To be able to hear the memorable characters from the Disgaea series d00d!
Unfortunately, fanservice is all the game is. For you, that might be all you need. For me, I was left wanting.
Some social class. Cross Edge feels more like a Disgaea offshoot than anything else. Where it does mix the worlds of Disgea, Ar Tonelico, Darkstalkers, Ethereal Souls (an grown-up approach RPG), Mana Khemia 2 (which we in the US have not received yet) and Atelier Marie (the first in the Atelier series which we in the US never have received). It was released first in Japan of course, and the US received it in the latter part of May with very small advertisement or fanfare. In fact I only found out about the game by way of a general search for RPGs. Truthfully, the PS3 is hurting for excellent JRPGs, and Cross Edge isn’t going to satisfy your hunger if Disgaea didn’t.
Let me clarify that. Disgaea 3 is a PS2 game on a Blu-ray disc. Cycle. There was no reason for that game to be a PS3 game instead of a PS2 game. The graphics aren’t that splendid, there aren’t any anime cutscenes in the game, everything’s voiced but then PS2 can handle that, and while the game is somewhat lengthy and whatnot, it is a testament to the fact that it had no affair on a Blu-ray disc. Cross Edge is another such game with such an identity crisis. It doesn’t act like a next gen game, yet is on next-gen media inexplicably.
The game starts out with York and Miko in a forest. There is no social class given, no introduction really, just thrown into the thick of it. You run into Morrigan with very small introduction as well, fight some enemies, then get to do some exploring. You then run into Marie, fight some enemies, then get to do some more exploring. You then run into….
If it sounds like a broken record, that’s intentional, because it’s obvious from the onset of the game that there was no real plotting to how this game came about. They figured they would bank on the fanservice of all of the characters involved and not really place effort into the game itself. I might be able to forgive this if there were some anime cutscenes, but alas, like Albert Odyssey and Ar Tonelico before it, the cover is severely misleading and there is no anime to be had. Just still imagery and voiceovers.
Disregarding all of this which is admittedly a turnoff, I choose to stick with it, hoping that it was redeemed in some other way. Sadly, the battle engine isn’t it. Someone was certainly an Enchanted Arms fan here, because the battle engine works nearly identical to that engine except for the button mapping of skills. Your four characters and your opponents are on separated grids which are horizontal (which is a conundrum in of itself as you can’t always see your characters or their orientation. More on that later). The object is to take turns to hurt your enemy before your characters run out of AP. Instead of standard turn based fighting, Cross Edge uses a derivative of turn based and action based fighting. You map skills to the face buttons on the controller, each of which has a set AP cost. For each character, you can use the skills as you see fit, up to the expenditure of your AP. You can then swap to another character to use their skills in the same fashion. If you’re lucky (or strong enough), you’ll kill the enemy before they have a chance to counter. This of course is rarely the case as you’ll come across enemies who for some reason can make you miss 99% of your strikes. Frequently you’ll find that no matter what you do, you are unable to land all of your hits clean, or if you do, they take such pathetic hurt that it’s as if you missed.
What makes this battle engine truly frustrating is that, instead of some custom mapping for the skills, they are pre-set to certain face buttons. You’ll run into instances where you’ve learned 3-4 skills which can only be used on one button, forcing you to choose instead of being able to map them freely any way you see fit. The game is already linear to a fault; did they really have to force you even further to stick to a structured path? You’re already limited on AP, isn’t that enough?
Other irritants are unadorned: things such as functional descriptions. You know how you might highlight a skill, task, or selection and receive a nice description of what it does? Not here. This might seem like nitpicking, but it becomes a conundrum in battle. Because of the grid-based penetrate that you fight on, it means certain characters are close range, some are far, some are a certain number of squares forward, etc. The game does not tell you in advance about each person’s fighting restrictions. This leads to you effectively guessing as to who should be where on the penetrate. It also makes it extremely hard to choose who to take in battle with you as you don’t know which characters are best suited for each situation.
Yet another irritant comes in the form of the controls. You might reflect that for such a game, the controls are honestly unadorned, but not here. It’s just too complex to be able to do unadorned tasks, and the conundrum comes due to the face button mapping. Most RPGs have accepted that Triangle is the standard for accessing a menu, but not Cross Edge. Here you must press Start. That wouldn’t be a conundrum, but for the fact that the menu you receive varies depending on the previous action(s) that occurred. For example, if you just did an attack and the counter is still going, you don’t get the full menu. Instead you get two useless (in battle) options that confuse the player. Once the counter is done, you get a full menu, where you can use items…the conundrum is that even if you meet all of the conditions, you might still not be able to use an item, and the game will not tell you why. I tried to use a Life Fragment, which has an 18 AP condition. I used Morrigan, who at the time had 24 AP. Would not go. No description given. This is a glaring issue, because that type of behavior can get a person killed.
Yet another irritant (yes, there’s more) is the unbalanced difficulty. Now normally I blast a game that has this condition, and I’m not going to do that here, but trust me, if I did it would be well deserved. The game does everything in its potential to make sure you are at a distinct disadvantage at all times. There will never come a time that you will truly dominate your enemy. The store will never have weapons or armor strong enough, maxing out the stuff you do have won’t do any excellent, and even if you get to a new area, the same stuff is available and not anything even remotely strong enough. The end result is crabs that take three times the hurt, bees that get to go three times before you get to go once, and spell masters that will easily knock off half of your magic. Meanwhile your miserable weapons barely scratch your enemy, and you’ll end up mandatory to use one of the magic users, such as Aurica or Misha, to do any notable hurt. Of course, the enemy will just target and take them out; not hard, seeing as their HP is always pathetic.
I was reading over on IGN (they rated it a 3.5 BTW, which is in fact lower comparably speaking than I gave it, and while I agree with the review, I reflect that score is a bit harsh) about the game, and they noted some things I didn’t even clue in on; there were so many irritants to the game that I just cut it off and sold it. But there’s one thing you certainly should know. If you’re the kind of person, like me, who likes a game to MAKE SENSE…be careful about Cross Edge. There are no real “towns” in the game. You run across these huts and hideouts where your characters sell you weapons and items. Yes, you read that correctly. YOUR CHARACTERS sell you the stuff you need to complete the game. Meaning they already had it. Meaning they should have just given it to you. And as IGN noted, your character (Morrigan) is responsible for reviving; well, if Morrigan is the one that’s dead, she’s then reviving herself. Asinine small issues like these just ruin the continuity of the game for me; I know it shouldn’t bother me but it does. If the game doesn’t even make sense, how am I suppose to take it seriously?
If the game really wanted to stand out, it should have used the best features of each game instead of taking a Disgaea approach to all of the characters. I should be able to use Misha and/or Aurica and/or Shurelia as the singers in the back, with the ability to defend, and build up their songs to do massive hurt. I can’t. I should be able to use the attacking stylishness in Ar Tonelico with Lyner’s various skills to ruin my enemy before they can even breathe. I can’t. I should be able to go freely around the battlefield with Morrigan and fire Soul Fireballs at them. I can’t. I should be able to dance around my enemy with Felicia, throwing ridiculous combos. I can’t. Not anything of what makes each of these characters fun is present in the game.
So…do I recommend it? As a rental? Sure. You might like the game, but in person it’s not that splendid at all. I give it three stars because of the dialogue, which at times is downright hilarious, especially Prinny (even though there are copious errors), the fanservice, and the various options such as costumes, titles, and synthesis, which extend the types of things you can do in the game
I’m not saying it’s downright terrible. I’m saying that:
(A) This is a PS2 game burned onto Blu-ray. It should have been released as a PS2 game. Why does that matter? For one, my standards wouldn’t be so high.
(B) The difficulty is severely unbalanced. Maybe you like that. If so, this might appeal to you. Me, I’m not keen on paying $50 to get cheated.
(C) This was an resolution rush job. There was no sincere effort to make this a splendid game. All they wanted to do was release something for fans, whether it was garbage or not.
If you like Disgaea, this game might in fact work for you.
Rating: 3 / 5