Creatures: Village

Creatures: Village

  • Raise your own virtual pet; watch them grow, fall in like, and have babies
  • Each with its own biochemistry, brain, DNA, personality, and environment
  • Unique environments include changing seasons and weather
  • 15 exciting themed play areas with lots of activities and fun things to do
  • Introduces notions of genetics, biology, and ecosystem; for ages 5 and up

Product Description
From the Manufacturer
You are invited to a very special world inhabited by small, incredible creatures called Norns. Male or female, each is unique and has its own individual personality. The Norns come with their own biochemistry, brain, DNA, personality, and a rich environment in which to live.
Features:

For boys and girls ages five and up
Hatch your first baby Norn in the Nestery
Feed and care for your creatures
Watch them grow, fall in like, and have babies
Start to explore the giant and colorful village world with them
Norns live on your computer–they need to sleep, play, and eat
Environments feature changing seasons and weather
Introduces notions of genetics, biology, and ecosystem
Combines Creatures Playground and Creatures Adventures
Your own virtual pets
Creatures: Village is a different kind of game. Your creatures live in a colorful and out of this world world that includes 15 exciting themed play areas with lots of activities and fun things to do. But this is only one aspect of the game. The coolest aspect is that you really get to raise your own virtual life pet(s). Once they (your Norns) hatch from an egg, you will need to take care of your new friend, give him a name, feed him when he is hungry, give him medicine when he is sick, make sure he is wearing warmer clothes when it snows, etc.

If you play for a while you will see your creature grow in front of your eyes. If you have hatched a second egg, once the two creatures become adults, they may fall in like, kiss, and reproduce. A new baby will be born with its own characteristics, part his mother, part his member of the clergy. The creatures are not pre-programmed. They make their own choices and learn from their mistakes. You guide them around their world and experience it with them, helping them to learn.

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