ClueFinders 3rd Grade Adventures: Mystery of Mathra
Product Description
A daring group of kid detectives, a jungle adventure, and the mystery of an ancient monster make The ClueFinders’ 3rd Grade Adventures the most exciting way to develop essential literary and thinking skills. Also includes Mystery Mansion Arcade Approach Sports meeting.Amazon.com Product Description
Exotic animals disappear. A world-legendary scientist vanishes. Something fishy is afoot! Join the ClueFinders on a clue-searching trek into the depths of the rain forest. From reading maps to building bridges, every activity brings kids closer to unraveling this astounding mystery, while mastering essential third grade skills.
Explore 30 interactive sports meeting and exercises designed for kids, ages 7 to 9 and grown-up. Build more than 75 key third grade skills in math, language, science, geography, and conundrum solving. Four levels of difficulty and a variety of tough challenges keep ClueFinders 3rd Grade Adventures 2002: Mystery of Mathra fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their outcome’s learning fun.
In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-stylishness hazard. Alacrity owing to the Ultimate Deep-Dish Pizza Skate Park, stay cool owing to the High-Voltage Circuit Zone, and much more.
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I’m a retired school teacher and I delight in effective with my grandchildren while they use the Clue Finder’s software. When an adult interacts, these programs require logic and plotting, rather than just guessing. This “Mathra” program has inspired my 2 hesitant granddaughters to believe in their math ability. And they have all learned the importance of listening and following directions.
Rating: 4 / 5
Bought this for our granddaughter when she came to visit for two weeks, we couldn’t get her off my computer for days. Thank you for a excellent product
Rating: 5 / 5
My 2nd grader is advanced in math, but occasionally struggles with conundrum-solving. I bought this hoping to challenge him and it delivered! It is a small ancient-school, but simple to use and involves conundrum-solving, not just straight math problems. He really enjoys it, so it doesn’t feel like work, yet he’s learning. Recommend!
Rating: 5 / 5
It’s splendid I’m 14 going on 15 in a month but I don’t care
because that doesn’t stop me from having fun. It’s the greatest game. I’ve only played the 3rd and 4th grade one but they’re still and always be my favorite software. If you’ve never played any of these sports meeting and you like computer sports meeting; buy this then even if you’re grown-up then me. Who cares? Just remember HAVE FUN!!! You won’t regret it!!!!!!!!!!!!
P.S. Could you make one for 10th graders or do you already?
Thank You
Rating: 5 / 5
you can never stop learning and school is not the only place you can learn. This is exact for giving to your kids to play after school while you make dinner or something. Much better than meeting in front of the box or playing video sports meeting. This one is an EDUCATIONAL video game that teach skills in literary and core subjects in a fun, presentable, age appropriate manner. My sister had all the cluefinders, magic school bus and all the sports meeting like that and she’s now the top apprentice in her grade and is in a gifted students program. These type of sports meeting can really bring out the best in children by providing renaissance, education and even brain teasers that challenge them in a friendly manner. Highly recommended
Rating: 5 / 5