Chibi-Robo: Park Patrol
- Help the flowers grow, clean up the park and bring happiness to the people!
- Earn Pleased Points and Watts to buy new upgrades, such as longer array life and cartridges to build sports meeting
- Make friends with toys who can help you
- Learn new dances from Kid Kombo
- Multiple mini sports meeting – you can play every game you build!
Product Description
Reduction the world, one park at a time! A pollution epidemic is transforming the local park into a contaminated wasteland. It’s up to Chibi-Robo to return the park to its former glory and defeat Sergeant Smogglor, champion of all things toxic and yucky. With his trusty squirter and boom box in hand, Chibi must raise flowers, defeat deleterious Smoglings, and save the world! ** Play in new ways! Touch controls let you cooperate with the world in new ways. Slide the stylus with excellent timing to squirt enemies, water flowers, pedal your bike, and blast your boom box! ** The splendid outdoors are calling! Chibi’s mission is larger than ever this time around. Instead of living in a release home with one family, Chibi’s on his own in the park now, spreading happiness to an entire town! The screen might be smaller, but the world is much larger! ** A charming new adventure awaits! As Chibi progresses in this green adventure, agony meet all sorts of colorful characters, like marionette Francois, football mascot Bull, and soda “spokesanimals” Pop and Fizz. If Chibi befriends these toys, they will help him in his quest to fix the park.
Buy Cheap Chibi-Robo: Park Patrol
Related posts:

I really loved the Chibi Robo game on Gamecube, and when I heard I could play with that tiny small robot again I was excited! The game is okay, and new comers to the series or die hard fanatics may get more mileage out of it than I did. I played owing to 19 game days (to give perspective on how much or small time I spent with the game. I reflect it amounted to a few hours real time over the course of 3 days).
I found the action entirely too repetitive. I wanted to like the game, but I find myself unwilling to pick it up again. It feels more like pulling weeds in Animal Crossing than the fun and adventure that I had with the Gamecube version. I ran out to the flowers, made flowers, exploded baddies, then ran home again. Maybe the breaking point was that for 4 game days in a row I had “high” levels of Smoglings and that meant that my flower progression rate crawled, so I just got tired of it.
Still the game has merits, and I’m probably going to gift it to a friend’s daughter. I reflect she’ll be able to really get into it and delight in it, and that’s better than having it gather dust on my shelf. After all, I do like Chibi and I want him to be able to get out and play, even if it’s not with me.
Rating: 3 / 5
I got this game because of the raves on Gamespot and Nintendo. It features Chibi Robo from the GameCube game of the same name. As its predecessor, the main character is Chibi-Robo who’s just 4″ tall. This model was designed to save the planet from pollution by planting flowers and making gardens. He is helped by friends he meets near the ruined park he is tasked to transform into a gorgeous garden. They are as tiny and mighty as he is; some of them need something from Chibi before they will help him, and some are just grateful Chibi revitalized them from the Zapow attack of Sgt. Smoggler (one of the evil villains in this world who also sends smoglings to ruin the flowers Chibi succeeds in growing).
The game itself is unadorned, and a small outcome who can read can play it. You will need a lot — as in a LOT — of patience and time to get owing to the whole game. The beginning stages are particularly frustrating because you can never do more than plant and grow one flower before you really run out of array and have to run back to your small Chibi-House to recharge. The day also seemed to end quicker in the first few stages. I was in day 8 before I qualified to get a array upgrade. Or maybe that’s just me trying to familiarize myself with the controls. The game uses the stylus nearly exclusively. The downside is that it keeps waiting for you to “touch” the touch screen before the dialogue (or anything much else) proceeds further. It gets to be tedious when Chet keeps asking if you want to convert your pleased points into watts and recharge. There should be a default feature/option where you can just set your response to an automatic “yes” whenever Chibi enters the Chibi-House or to “only when prompted” which is currently the case. If you don’t want to ruin pixels on your touch screen because you keep tapping it to make the dialogue go quicker, you can alternatively use the “B” or “down +” buttons whenever the word “touch” appears on the touch screen. This works well for repetitive conversations that you’d rather not read again. The only times you have to tap the screen is when there’s a huge exclamation point on it, which usually means a decisive action is needed from Chibi-Robo.
Other than these minor setbacks, the game is excellent. I rated the fun factor 3 stars because this is certainly not for kids who want quick-paced, nonstop action or quick results. It’s a game designed to be played at your leisure when you really don’t have anything to do and don’t want to feel frantic, harried or stressed, nor overloaded with adrenaline from playing other quick-paced action sports meeting. Since the game gets off to a slow start, you won’t see results immediately; you need a couple of hours’ playing before you can in fact feel you’re making progress. The slow start makes it simple for some to reflect it’s not worth playing at all. But as with growing real-time and real-world flowers, with patience and effort the game will eventually yield dividends of pleasure.
Rating: 4 / 5
The original Chibi Robo was perhaps the best original game for GameCube and an outstanding example of its genre (not that anyone noticed). It was such a sleeper title that I was surprised it got a sequel at all. The sequel is welcome but it departs from the formula and introduces new elements while at the same time not correcting the flaws of the original.
Let’s get the terrible parts out of the way. For one, Park Patrol is plagued with repetition. You will be mandatory to see the same animations and dialog over and over. The repetition in the Chibi House is sort of a hallmark of the series and serves to center the action, but watching the same loops of your friends going out to work on the park, etc gets ancient quick. The control takes a while to get used to and it can be tiring to hold the DS in one hand and the stylus in the other while manipulating the d-pad and shoulder buttons to boot. The L and R buttons modify some actions but this scheme does not work well and is not very useful anyways. The control and fascinating camera-centering together made killing my first Smoglings nearly impossible, although by the end I was mowing them down like not anything. The pacing is as generous as the first game, building very at a snail’s pace to the extent that it can be a small dull. It picks up the more tools, toys, and vehicles you get.
The graphics are excellent for a DS game. Screenshots of the game make it look much worse than it does. The art design is right to the original, and the toys have as much charm as in the first game (although there are no characters that are as attractive to cooperate with as the family in the original). The park is nearly intimidatingly huge at first and I admit that I was only half-done greening it up when the tale finished. it is fun to play the different mini sports meeting associated with the park structures, but they’re only excellent for a few tries. The town seems huge at first but has a limited range of activities to do. The incidental objects you can find seem thrown in, and only the tennis ball and paper airplane offer any enjoyment.
The main aim of the game is to build your park, fix the toys, and defeat Miasmo and his henchmen. None of these activities are that fun at first. Like Chibi Robo, the game builds at a snail’s pace, but it is more reliant on repeating the same tasks as they get more complicated, rather than adventuring to learn new things. I had a lot more fun as I played longer but I don’t reflect I would have had the patience if I hadn’t played and loved the original. I was mad when the tale finished before I was ready for it, something that happened in the original too but was less expected and appreciated in Park Patrol. There were still a lot of things I wanted to accomplish at the end but with the tale over I lost interest.
I am glad they made Park Patrol but it is not as excellent as it could have been. Still, it is worth a play and if it gets people to revisit the original then so be it.
A final note: Who chose to release this as a WalMart-only game? It just makes an under the radar title harder to find and delight in.
Rating: 3 / 5
This game is just as excellent as the first one. You play the game as a small robot called Chibi-Robo who was built to help clean up parks around the world. your job is to plant flowers and make the park a pretty place so people will come to visit. This time there are a lot of splendid mini sports meeting that really use the touch pad on the DS well. There are characters that in fact help you with your job. There are also terrible guys who try and stop your progress. There are a lot of places to wander around, different side quests and side tales. This game is splendid for all ages. Just like the first game it has a splendid message; cleaning up, planting flowers, and helping people out makes everyone pleased, pleased, pleased.
The game lets you upgrade and personalize your park. You get to upgrade yourself to a certain extent. It really lets you take control. The characters in this game are splendid and their side tales allow you to spend time away from the main goal of the game. There is even one character from the last game back to help you.
If you loved the first one you will like this one.
I could not place this game down. In fact, there were nights were the only reason I bunged was because my hand started cramping after about 4 hours of play. Even after you complete the tale in the game there is endless game play. I have still not bunged playing it. It is an addictive game just like the original one.Chibi Robo
Rating: 5 / 5
I selected up this game with low expectations, after having seen some in-game pictures from awhile back and video footage. The environments looked quite dull and ornery, and the entire concept seemed a bit unappealing (Exactly how appealing can a game where you run around as a tiny robot watering flowers get?). Once I started to play and experiment but, my mind was changed.
On the outside, the concept may appear unadorned – take control of Chibi Robo and help the environment by cleaning up a park… it isn’t until you get about 5 or 6 hours in that you see the level of depth presented in this brilliant addition to the Chibi Robo series. The main premise involves watering flowers (which takes a matter of 5 seconds), and once they grow, dancing by whipping out your beatbox and rotating in time to the music with your stylus, which in turn helps the flowers produce more seeds. The better you dance, the more seeds will be produced. An in-game counter keeps track of how many flowers you’ve planted, and within certain increments, you’ll occasionally be awarded with new gear to place and cooperate with in your park.
There are tons of upgrades, vehicles, items, and a slew of unique characters who’ll help you in construction in your park in return for some watts. Watts serve as the main currency and enery level in Park Patrol. You’ll earn watts by completing certain tasks, interacting with objects, and most importantly, growing flowers. As you labor owing to daily tasks, your energy (watts) will at a snail’s pace be drained, and you’ll occasionally need to head back to your base to get a quick charge. Reach 0 watts, but, and you’re in distress.
This game is not without its downfalls, but. At times, the pace is very slow, especially during conversations you’ve heard over 30 times. Ontop of that, most of these conversations and cut scenes are mandatory – you can’t tap a button and skip it. The humor is appealing at first, but after reading the same joke over and over, it gets a bit dull. Another hindering conundrum Park Patrol suffers from is an occasionally awkward camera. At times, the camera seems to make its own choice on where it’s moving next. This is remedied by a small camera icon on the bottom screen you can touch to align the camera to Chibi Robo’s line of sight, but during a high alacrity chase as you try to ruin predators from corrupting your flowers, you don’t have much time to repeatedly press the camera button.
By and large, Park Patrol is an astoundingly addictive and fascinating game. I completed Park Patrol in just a bit under 18 hours, and there’s plenty of replay regard, as you can continue renovating your park well after completion. I just couldn’t seem to place this game down, so a warning: if you choose to pick it (which you should), you may just be losing a bit of sleep at night.
Rating: 4 / 5