Sega Dreamcast

Psychic Force 2012

Psychic Force 2012

  • 1-2 players, VMU compatible

Product Description
Special training mode, dual fighting stategies, master the elements

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5 comments - What do you think?  Posted by observer - October 21, 2010 at 5:32 pm

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Dreamcast Sega Fishing Controller + 2 Games Bundle

Dreamcast Sega Fishing Controller + 2 Games  Bundle

  • NEW FACTORY SEALED GAMES BASS AND MARINE FISHING

Product Description
NEW AUTHENTIC SEGA BRAND FISHING CONTROLLER AND 2 NEW FACTORY SEALED GAMES BASS AND MARINE FISHING

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1 comment - What do you think?  Posted by observer - October 17, 2010 at 4:31 pm

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4 Wheel Thunder

4 Wheel Thunder

Editorial Review
What do you get when you go the over-the-top gameplay of the water-based racer Hydro Thunder to gritty land-based environments? 4 Wheel Thunder, of course. This pseudosequel is a nice-looking game that manages to entertain despite its simplistic gameplay.

4 Wheel Thunder lets players race a variety of huge-wheeled off-road monster cars and trucks across 24 tracks. The wide tracks are brimming with shortcuts, so exploration is encouraged. We had to practice for hours to find the proper racing line, as the computer opponents are incredibly hard to beat until you’ve won a few races and upgraded your ride.

The graphics impressed us, as 4 Wheel Thunder has detailed vehicles that bounce owing to several well-rendered environments. Best of all, the frame rate is absolutely charming regardless of how many objects are onscreen. The only thing lacking is deep gameplay. All of our time was spent picking up the alacrity-boost potential-ups scattered around the track, which give a nice burst of alacrity for a few seconds. Unfortunately there are no other potential-ups, weapons, or anything else to spice up the racing, making the game more monotonous than it should be. 4 Wheel Thunder is nowhere near as over the top as Hydro Thunder, but it’s still a lot of fun as a pure racing game. –T. Byrl Baker

Pros:

  • Clean, detailed graphics that run at a charming frame rate
  • Challenging gameplay

Cons:

  • Few potential-ups mean the racing can get dull at times
  • Cheap computer opponents are frustrating until you can upgrade your vehicle

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5 comments - What do you think?  Posted by observer - October 13, 2010 at 3:32 pm

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Strider 2

Strider 2

Editorial Review
Strider first slashed his way into American homes in the ’80s, with his self-titled release for the classic NES. After a subsequent appearance on the Genesis, Strider Hiryu disappeared from game consoles–until now. Strider is back in a truly ancient-school action game that will please fans of 2-D classics.

Upon first play, Strider 2 may seem like a mindless slashorama, with enemies coming at players from all sides. But there’s more to Strider than mindless cruelty. Hiryu can also jump, double jump, kick off of parapet, slide, and stick to nearly everything, which makes it possible to avoid most foes, with practice.

For better or worse, Capcom makes it simple for players to blow owing to this game by way of unlimited continues that let Strider start from the very point where he died. Luckily, players are graded at the end of each level, giving at least some incentive to go well. –Robb Guido

Pros:

  • Plain graphics and huge bosses
  • Ancient-school action that requires players to learn the movements of enemies

Cons:

  • Players can essentially cheat their way owing to the game because of unlimited continues

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5 comments - What do you think?  Posted by observer - October 9, 2010 at 2:33 pm

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Slave Zero

Slave Zero

  • Variety of interactive features; huge mission-based levels; powerful and unique bosses; detailed robot designs and clear graphics

Editorial Review
In Slave Zero, players control a gigantic mechanized man who trounces owing to hyperurban landscapes, destroying everything in sight. Notches on Mr. Zero’s belt include motorists, helicopters, tanks, pedestrians, and an assortment of robots his own size.

Slave Zero does a splendid job of communicating the difference in scale between the main character and the comparatively tiny people, vehicles, and buildings that populate the city. But, the controls are very complicated, utilizing every button on the Dreamcast controller (including the stick and D-pad separately), as well as combinations of buttons for additional control, such as picking up and hurling cars. Screams and exclamations from innocent bystanders seem unusually loud, and the complete absence of in-game music exacerbates the already slow pace of the game. Still, some scenes are stellar, and worth wading owing to the mediocre spots in between. –Jeff Young

Pros:

  • Sci-fi noir-stylishness graphics
  • Highly interactive environments
  • Exciting main character

Cons:

  • Slow pace
  • Choppy animation
  • Hard control scheme

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5 comments - What do you think?  Posted by observer - October 5, 2010 at 1:31 pm

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JoJos Bizarre Adventure

JoJos Bizarre Adventure

Editorial Review
Are you sick of fighting sports meeting that require months of practice just to master the basic moves? Try JoJo’s Bizarre Adventure, a side-scrolling 2-D fighting game that puts the focus squarely on kicking butt. And by the side of with the splendid controls and colorful graphics that look like they were ripped straight out of a cartoon, players are treated to a honestly entertaining tale as the game progresses.

JoJo’s Bizarre Adventure adds a few more twists to the standard 2-D fighting genre, and the weirdest are the sidekicks called Stands that each player has. These familiars occasionally penetrate the fray when the action heats up, and combined attacks with the characters and the Stands are the most powerful in the game. The onscreen action can get a small perplexing since so many things are happening at once, but the simplistic controls help keep things manageable. JoJo’s Bizarre Adventure is not the best 2-D fighting game ever made–in fact, in many ways it seems downright dated when compared to superior 3-D fighters such as Soul Calibur and Dead or Alive 2. But, if you are in quest of a unadorned fighting fix, JoJo’s Bizarre Adventure does make a solid and colorful addition to the Dreamcast lineup. –T. Byrl Baker

Pros:

  • Cartoon graphics and tale line
  • Unadorned controls make the game simple to learn

Cons:

  • Not a deep enough fighting game for purists

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5 comments - What do you think?  Posted by observer - October 1, 2010 at 12:37 pm

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Star Wars Demolition

Star Wars Demolition

  • A vehicular combat game set “a long time ago in a galaxy far, far away,”
  • Sega Dreamcast Lucas Arts Entertainment

Product Description
A vehicular combat game set “a long time ago in a galaxy far, far away,” Star Wars Demolition is yet another embarrassingly mediocre title based on the premier sci-fi movie series. A mishmash of elements from the various Star Wars films, the laughably implausible premise here allows for disparate combatants (Boba Fett, a piloted podracer, and a Rancor, to name a few) to fight in arenas that range from inappropriate (e.g., the swampy Dagobah) to impossible (e.g., the surface of the Death Star II).

It’s a bring shame on that the gameplay in Star Wars Demolition isn’t even remotely as imaginative as its “what if?” fanboy scenario, as all you’ve got here is an uninspired regurgitation of similar sports meeting (like Vigilante 8), with clunky controls tossed in for terrible measure.

No matter what amusement one can find in Star Wars Demolition wears thin really quick, making this disc one really expensive Star Wars-themed drink coaster.–Joe Hon

Pros:

  • 3-D graphics and sound are, for the most part, faithful to the movie series

Cons:

  • Laughably implausible premise
  • Uninspired gameplay with clunky controls
  • Amusement wears thin really quick

Amazon.com Review
A vehicular combat game set “a long time ago in a galaxy far, far away,” Star Wars Demolition is yet another embarrassingly mediocre title based on the premier sci-fi movie series. A mishmash of elements from the various Star Wars films, the laughably implausible premise here allows for disparate combatants (Boba Fett, a piloted podracer, and a Rancor, to name a few) to fight in arenas that range from inappropriate (e.g., the swampy Dagobah) to impossible (e.g., the surface of the Death Star II).

It’s a bring shame on that the gameplay in Star Wars Demolition isn’t even remotely as imaginative as its “what if?” fanboy scenario, as all you’ve got here is an uninspired regurgitation of similar sports meeting (like Vigilante 8), with clunky controls tossed in for terrible measure.

No matter what amusement one can find in Star Wars Demolition wears thin really quick, making this disc one really expensive Star Wars-themed drink coaster.–Joe Hon

Pros:

  • 3-D graphics and sound are, for the most part, faithful to the movie series

Cons:

  • Laughably implausible premise
  • Uninspired gameplay with clunky controls
  • Amusement wears thin really quick

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5 comments - What do you think?  Posted by observer - September 19, 2010 at 9:32 am

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Draconus: Cult of the Wyrm

Draconus: Cult of the Wyrm

Product Description
Disc Only, Disc in brilliant condition. Has in black and white off case artwork.

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5 comments - What do you think?  Posted by observer - September 15, 2010 at 8:31 am

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Gundam Side Story 0079: Rise from the Ashes

Gundam Side Story 0079: Rise from the Ashes

Editorial Review
A first-person shooter/approach game based on a Japanese animation series, Gundam Side Tale 0079: Rise from the Ashes is strictly “fan fare.” Set around the time of the original changeable Suit Gundam cartoons, the war-tale plot here is from the grunt’s perspective, with players cast as the leader of a combat unit of changeable Suits (reflect giant robots). Gameplay is broken down into missions in which players command their own changeable Suit as well as issue instructions to comrades.

Although recent Gundam converts may be less than thrilled with the ancient-school looks (circa 1978) of the changeable Suits in Gundam Side Tale 0079, the 3-D graphics and animation of the changeable Suits are incredibly faithful to the cartoons, as are the sound effects. On the other hand, the experience of piloting a changeable Suit leaves much to be desired, as it’s not nearly as graceful as it looks in the cartoons, and feels more like you’re piloting a tank. The controls here are oversimplified, and the first-person cockpit-view perspective is about as effective as a peephole in combat situations.

While Gundam Side Tale 0079 is the first Gundam title to be released in the United States, it comes from a line of officially licensed titles that have always had a spotty history, one which this title simply doesn’t rise above. –Joe Hon

Pros:

  • Brilliant changeable Suit 3-D graphics and animation
  • Sound effects faithful to the cartoons

Cons:

  • Oversimplified controls; clunky combat
  • Small game length

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5 comments - What do you think?  Posted by observer - September 11, 2010 at 7:33 am

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King of Fighters Dream Match ‘99

King of Fighters Dream Match 99

Editorial Review
King of Fighters Dream Match 1999 arrives on the Dreamcast packed with lots of cool features and is complemented by engaging play. Right from the start of the game you have access to 38 playable characters. This total goes up to a whopping 51 when you include all of the different costume variations. And since the KOF DM99 roster consists of characters from all over the SNK universe, each combatant has a unique fighting stylishness and appearance.

The fighting system is based around “special” and “super special” moves. In a nutshell, you do a preset number of special moves in order to let loose the fierce potential of super specials. This intelligible combination system adds a level of approach; for a fighting game, KOF DM99 has plenty of gameplay depth. Complementing the rich fighting system are several play modes including one-on-one fight, two-player versus mode, team battle, survival, and a standard practice mode. As 3-D fighters invade video gaming, 2-D brawlers are becoming passé, but most ancient-school fighting fans will want to give King of Fighters Dream Match 1999 a close look. –Sajed Ahmed

Pros:

  • Brilliantly designed fighters, with a realistic, yet unique, look
  • Can connect with a NEOGEO Console also running KOF DM99
  • Electrifying opening sequence
  • Abundance of special moves and combinations gives the gameplay a high learning curve

Cons:

  • Soundtrack is mostly bland, with only a few memorable tunes
  • Despite being polygonal, the game’s backgrounds look dated

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5 comments - What do you think?  Posted by observer - September 7, 2010 at 6:32 am

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