Diddy Kong Racing
Product Description
Used Nintendo 64 Game in Splendid Effective Condition and backed by a 45-day guarantee.
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Categories: Nintendo 64 Tags: Diddy, Kong, Racing
Perfect Dark
- Nintendo 64
- Mature
Editorial Review
A first-person shooter that mixes spy and sci-fi, Exact Dark is both a thoroughly engrossing one-player experience and a riotously fun multiplayer romp. Easily one of the best sports meeting of its genre on any video game console, this long-awaited follow-up to GoldenEye 007 is a must-have for Nintendo 64 owners–and a damn excellent reason to be one if you’re not.
The futuristic Exact Dark casts players as Joanna Dark, a secret agent who becomes entangled in a sinister conspiracy involving aliens and an evil corporation. Gameplay is broken down into missions, each with objectives that must be faithfully completed before progressing to the next mission. This is not your typical kill-anything-that-moves game: putting a bullet in the incorrect person, not keeping the right one alive, or perforating a seemingly unimportant inanimate object can often result in mission failure.
While Exact Dark’s solo missions play out much like those in GoldenEye 007, the game’s fantastic multiplayer options are another matter entirely. Cooperative and counteroperative simultaneous-play modes allow for another player to join in on a mission as, respectively, a partner or the enemy. But, the real fun here is in the highly customizable Combat Simulator, a one-to-four-player simultaneous-play mode that features both free-for-alls and team-based challenges and can include up to eight Simulants, computer-controlled combatants of varying behavior.
Although Simulants make for decent adversaries or teammates, you’ll want to grab a friend–and an Expansion Pak, as only 35 percent of the game is available without one–to fully delight in Exact Dark. –Joe Hon
Pros:
- One of the best first-person shooters on any video game console
- Outstanding multiplayer game with huge replay regard
- Bevy of game options, cheats, and secret features
- Brilliant training mode with challenges all of its own
Cons:
- Graphics get hideous when playing with more than two players
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Categories: Nintendo 64 Tags: Dark, Perfect
Super Smash Bros
- Splendid characters: Mario, Luigi, Pikachu, Kirby, Donkey Kong, Link, Star Fox, Yoshi, and more
- Unadorned gameplay
- Computer partner option
- Colorful arenas
Product Description
All of your favorite Nintendo characters have come together to answer the question: who is king of the Nintendo hill? The format can aptly be described as Super Mario Kart meets Mortal Kombat, which makes for an odd, yet addictive game. The object is to throw, punch, smash, or blast your opponents off the edge of the perfectly rendered, themed arenas. Copious potential-ups, weapons, and surprises help or hinder the melee. Your eventual goal is to fight your way owing to to a bizarre final boss character. Victory in this battle rewards you with another character to play, such as the scene-stealing Pokémon, Jigglypuff.Editorial Review
All of your favorite Nintendo characters have come together to answer the question: who is king of the Nintendo hill? The format can aptly be described as Super Mario Kart meets Mortal Kombat, which makes for an odd, yet addictive game. The object is to throw, punch, smash, or blast your opponents off the edge of the perfectly rendered, themed arenas. Copious potential-ups, weapons, and surprises help or hinder the melee. Your eventual goal is to fight your way owing to to a bizarre final boss character. Victory in this battle rewards you with another character to play, such as the scene-stealing Pokémon, Jigglypuff.
From Star Fox’s laser pistol to Link’s hook shot, each character’s trademark special abilities are utilized to knock one another off the screen. The game does a splendid job balancing the characters’ widely differing powers so that no one character has an insurmountable advantage. The sound and animations are also dead-on: Donkey Kong is a huge, cartoonish ape, while Link is much more detailed and realistic. And Pikachu’s legendary thunder shock attack is accompanied by a fearsome yell of “PIKA!”
Unlike most fighting sports meeting, Super Smash Bros. allows you to team up with a computer partner and take on other teams in both release and multiplayer modes. But the most fun is had when four human players play in a battle royale. The game quickly becomes a scene of incredibly fun chaos: picture Mario beating up on Luigi, while Donkey Kong is chased by a scampering, sledgehammer-wielding Pikachu. It’s the exact party game. –Hugh Arnold
Pros:
- Splendid characters: Mario, Luigi, Pikachu, Kirby, Donkey Kong, Link, Star Fox, Yoshi, and more
- Unadorned gameplay
- Computer partner option
- Colorful arenas
Cons:
- Limited number of arenas
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Categories: Nintendo 64 Tags: Bros., Smash, Super
The Legend of Zelda: Ocarina of Time
Editorial Review
The Legend of Zelda: Ocarina of Time may be the greatest release-player video game ever made in any genre. It’s that excellent. Those new to Nintendo’s enormously well loved Zelda series will be glad to know this game stands completely on its own. Our hero, Link, starts the game as a young boy living in a magical forest village populated by elf-like children. But there is evil lurking in the world. Weird monsters are appearing, and the land is changing. It’s up to Link to learn why, defeat the monsters, and stop the evil at its fund.
The game world’s ever-changing environment looks like a fairy tale come to life. Majestic waterfalls, immense castles, and magical forests are a feast for the eyes and ears. Rivers flow, rain cascade, the sun and moon rise and set. There’s even an erupting volcano! Exploring this world is half the fun of the game. By the side of the way, you learn musical tunes that you can play on the flute-like Ocarina, a magical device that helps you teleport, alter the weather, even control time itself.
Character interaction is vital to gather clues. The fairy princesses, singing frogs, and dragons you’ll meet can be cute, humorous, or somewhat terrifying. Sprinkled liberally throughout the game are hundreds of secret treasures and enjoyable minigames (one of which, the fishing game, would nearly be worth buying by itself). Game controls are simple to learn. There’s even an elaborate fight training course built right into the game. Controlling the hero quickly becomes instinctive, and you can concentrate on reduction the world. To win the game, you’ll have to use not only Link’s sword, but your mind as well. This game’s challenging and inventive puzzles really make you reflect. In fact, to keep from getting stuck, it’s worth spending a few bucks on an official player’s guide. With The Legend of Zelda: Ocarina of Time, Nintendo has come up with an all-consuming adventure title that will grant days of engrossing gameplay. –Eric Fredrickson
Pros:
- Best release-player video game
- Freedom to explore a rich, complex world
- Helpful fairy guide gives hints
- Charming, humorous, lighthearted, yet challenging
Cons:
- Some puzzles can be frustrating
- Only one saved game per player–don’t save when you’re stuck!
- Much more fun with Rumble Pack
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Categories: Nintendo 64 Tags: Legend, Ocarina, Time, Zelda
Nintendo 64 Controller – Original Gray
- Official Nintendo Brand
- Original Gray Design
Product Description
The controller for the Nintendo 64 was designed to be held in several different positions. It could be held by the two outer grips, allowing use of the digital D-pad, right-hand face buttons and the “L” and “R” shoulder buttons (but not the “Z” trigger or analog stick). It could be also held by the center and right-hand grip, allowing the use of the release analog stick, the right hand-buttons, the “R” shoulder button, and the “Z” trigger on the rear (but not the “L” shoulder button or D-pad). Finally, it could be held entirely by the left or right hand by the center grip, allowing it to be held like a pistol for FPS sports meeting.[citation needed] More often than not the analog stick was used in sports meeting while in some, both the analog stick and directional pad could be interchangeable (ex: Mortal Kombat Trilogy). Very few sports meeting used the directional pad exclusively; two examples are the 3D puzzle game Tetrisphere and the side-scrolling platformer Kirby 64: The Crystal Shards. The controller also included four “C buttons”, which were originally intended to control the camera in the N64’s three dimensional environments. But, since the pad only contained three other face buttons, the C-buttons often became assigned to ulterior functions. An example of this is The Legend of Zelda: Ocarina of Time, where the C-buttons can be assigned to secondary items and the “Z”-trigger is used to orient the camera.
One game, Robotron 64 allowed one player to use two controllers to control his avatar. This way the game played like its predecessor, Robotron 2084.
The controller initially came only in gray, but other hues were released later on, many of them coinciding with the release of a similarly designed system. Some include: black, red, green, golden-haired, blue, atomic purple, and special edition colors like gold.
Categories: Nintendo 64 Tags: Controller, Gray, Nintendo, Original
Memory Card for Nintendo 64
- 256K 1X Memory Card
- N64 Compatible
Product Description
- High alacrity access … up to 10KB per second
-When the same memory block is used repeatedly, it may not record your game. Please use another block of emeory on the card or another card.
- Do not take the card out while recording
- Data may disappear if you use the on off button too many times while the card is still in the console
- Do not touch the connectors directly, keep away from water and keep the front clean
- Do not dissemble the card
Categories: Nintendo 64 Tags: Card, Memory, Nintendo
Nintendo 64 System – Video Game Console with Controller
- Nintendo 64 System – Video Game Console with Controller
Product Description
Nintendo 64 System – Video Game Console with ControllerEditorial Review
Nintendo first dabbled in video sports meeting during the industry’s early years of the mid-’70s. Generations of flourishing gaming console releases owing to the years led to the much-hyped 1996 launch of Nintendo 64, a system that represented a giant evolutionary leap in video game technology. Within the first three days of launch, hundreds of thousands of gamers hunkered down with Mario 64, considered by many to be one of the greatest video sports meeting ever made. Even today, the system’s brilliant design continues to host an ever-expanding library of breakthrough sports meeting.
Nintendo 64’s popularity among younger gamers is no bolt from the blue. Well-respected sports meeting featuring such long-lived and much-loved personalities as Mario (of arcade classic Donkey Kong fame), Zelda, and Banjo-Kazooie are simple to learn and offer enormous replay regard. But times are a’ changin’ and the system’s ever-growing library of titles has expanded into every genre of sports meeting imaginable, including sports meeting better-suited for grown-up gamers. In fact, some of the most acclaimed–in some cases, groundbreaking–sports meeting available on any platform today are packed onto N64’s ancient-school cartridges.
Under the system’s hood, its appeal to the young certainly didn’t produce a less mature gaming machine. On the contrary, the 64-bit system boasts impressive graphics, stereo sound, and copious accessory enhancements, including a high-resolution pack that boosts graphics to awe-inspiring resolutions.
Start your library with Goldeneye 007, Mario 64, Banjo Kazooie, Legend of Zelda: The Ocarina of Time, and Star Wars: Episode One Racer–these titles represent a decent start to any N64 cartridge library.
With the recent launch of Sega’s Dreamcast system, Nintendo 64 is being left behind as the leader in video game technology. And with newer game systems featuring CD-based sports meeting, the system’s expensive cartridge format is proving itself an archaic and unconventional storage format. But, at a sub-$100 recommended retail price, innovative accessory enhancements and a splendid library of sports meeting keep the system’s rabid fan base satisfied, if not keen for Nintendo’s next evolutionary step. –Eric Twelker
Categories: Nintendo 64 Tags: Console, Controller, Game, Nintendo, System, Video
Golden Eye 007
Editorial Review
GoldenEye 007 has been a huge success for Rareware, and it’s simple to see why. More than a unadorned movie translation, this has earned its top-seller status on its own. Fans of Doom and Quake will recognize the first-person shooter perspective, but there the similarity ends. James Bond 007 has too much stylishness to simply blast everything in sight and go to the next level. No, as 007, the player has a variety of different missions to go, each with its own specific objectives. Each mission follows the film closely, and so James must use secrecy and cunning as much as brute force. But if you see a Kalashnikov rifle lying around, by all means pick it up.
Controls are simple to master, which is impressive considering the variety of actions the onscreen hero can go. James can run and walk at variable speeds, duck, pivot, hide, glue mines to enemy helicopters, block doors from opening, and more. The optional auto-aim feature is especially nice. Of course, James Bond is proficient in a wide variety of weapons. You get to use them all, from the trusty Walther PPK (with silencer) to double sets of full-auto machine guns.
The game’s faithful tribute to the Bond legacy includes briefing dossiers on each mission, complete with wisecracks from Q and flirtatious comments from Moneypenny. And the 3-D representation of locations and characters from the movie is very impressive. The Rareware team spent time on the set with digital cameras, and it shows.
One of the distinguishing features of the game is the outstanding artificial intelligence of the enemies. When attacked, squads will rush to hit the alarm. If they make it, reinforcements come running. Enemy soldiers respond to being shot or blown up with chilling realism. According to Rareware, there are over 30 different animation routines that come into play, depending on where the soldier is hit. For those who prefer the challenge of human opponents, there are six gifted multiplayer modes where up to four players can shoot it out, as teams or solo agents.
With brilliant gameplay, intelligence, and stylishness, GoldenEye 007 is a first-person shooter that’ll keep you coming back for more. –Jeanne Uy
Pros:
- Built-in save capability for up to 4 players
- Auto-aim feature helps novice players feel like a sharpshooter
- Rich, complex game world filled with detail and variety
- Splendid bonus missions
Cons:
- Sometimes cinematic scenes for fulfilling mission objectives are a bit anticlimactic
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Categories: Nintendo 64 Tags: Golden
Mario Kart 64
- Well-designed tracks
- Unadorned controls
- Strong multiplayer appeal
Product Description
Mario Kart 64, one of the first sports meeting released for the Nintendo 64 platform, is an updated translation of the very well loved Super Mario Kart for the Super NES (SNES). And while the game visibly takes full advantage of the graphics potential and alacrity of the N64, a few components that made the original so compelling have been left out of this release.
Still, Nintendo’s expertise at sucking players into the game world is strongly evident, and Mario Kart 64 offers enough challenges to keep players (especially casual gamers) entertained. Introduction a familiar Nintendo personality behind the wheel of a sputtering kart powered by a 50, 100, or 150-cc engine, the game lets players race computerized opponents or up to four other players on a variety of well-designed tracks. Because karts lack the potential and alacrity of race cars, drivers must focus on collecting potential-ups and nonlethal weapons rather than negotiating hairpin turns on two wheels. Grabbing and using on-track items is the heart of the game’s fun: a strategically-positioned banana peel sends the unlucky victim into a spin, nailing an opponent with a turtle shell launches their vehicle skyward, and a rocket provides a quick boost to near-breakneck speeds, if only for a moment.Editorial Review
Mario Kart 64, one of the first sports meeting released for the Nintendo 64 platform, is an updated translation of the very well loved Super Mario Kart for the Super NES (SNES). And while the game visibly takes full advantage of the graphics potential and alacrity of the N64, a few components that made the original so compelling have been left out of this release.
Still, Nintendo’s expertise at sucking players into the game world is strongly evident, and Mario Kart 64 offers enough challenges to keep players (especially casual gamers) entertained. Introduction a familiar Nintendo personality behind the wheel of a sputtering kart powered by a 50, 100, or 150-cc engine, the game lets players race computerized opponents or up to four other players on a variety of well-designed tracks. Because karts lack the potential and alacrity of race cars, drivers must focus on collecting potential-ups and nonlethal weapons rather than negotiating hairpin turns on two wheels. Grabbing and using on-track items is the heart of the game’s fun: a strategically-positioned banana peel sends the unlucky victim into a spin, nailing an opponent with a turtle shell launches their vehicle skyward, and a rocket provides a quick boost to near-breakneck speeds, if only for a moment.
The multiplayer mode provides enormously chaotic fun for up to four players–flip it on at a party and watch the guests gather together around the screen. –Eric Twelker
Pros:
- Well-designed tracks
- Unadorned controls
- Strong multiplayer appeal
Cons:
- Computerized opponents sometimes pull off questionable feats
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Categories: Nintendo 64 Tags: Kart, Mario
N64 Expansion Pack
- Cartridge is inserted into Nintendo 64 console; doubles original 4MB of memory, for a total of 8MB
- Increases screen resolution from 320 x 240 pixels up to 640 x 480 pixels, for a much finer, crisper
- Allows sports meeting to have larger worlds, longer animation sequences, and much more complex gameplay. This
- Required for sports meeting such as Donkey Kong 64
- Not made by Nintendo
Product Description
RAM Expander for Nintendo 64 Enhances Gameplay with Gorgeous Eye Popping Graphics Quicker Gameplay with Quicker Frame tariff and Charming Animation.
Categories: Nintendo 64 Tags: Expansion, Pack









