Bungie Mac Action Sack
Amazon.com Product Description
The Mac Action Sack offers classic sports meeting exact for the Mac enthusiast. Minotaur, was Bungie’s second game and the first multiplayer-only game for the Mac. Pathways into Darkness allows players to explore an ancient pyramid on a quest to save the world from a hostile alien. Abuse is a 3-D side-scroller that features multiplayer gaming and a level editor. Marathon, Marathon 2, and Marathon Infinity feature a first-person view, multiplayer gaming, and many, many missions. The Mac Action Sack generates hours of release and multiplayer action.
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Ahh. Some splendid sports meeting from my childhood. But.. some of the sports meeting lack network multiplayer play. I mean, the option is there, but it isn’t clickable. Its the same on all of the computers in my house. And the network works fine with every other sports meeting. And I seem to remember testing it at a friend’s house with the same result.. This could be an isolated conundrum, but I doubt it. But, hey. If you’re willing to dissipate cash.. My copy could just be a dud.
Rating: 2 / 5
these sports meeting are time consuming, adictive, and habbit forming. I can remember missing many nights of sleep due to these. espeshaly the marathons. geting together with a lan, now thats where it’s at. for seventeen dollars its a steal.
Rating: 5 / 5
Brief reviews of each game and their excellent and terrible points follows.
Pathways into Darkness – An amazingly deep, intricate FPS. You must speak with the dead and solve puzzles far beyond the “find the key” nonsense that plagues most FPS’s, such as keeping a swarm of unkillable flying rats at bay, killing monsters invulnerable to any conventional weapon and surviving a suffocation room without an outside fund of oxygen. Of course, you will also kill, kill, and kill some more and leave hundreds of broken monster corpses in your wake as you try to track down your lost nuke and complete your mission before time runs out.
PROS: Splendid tale, fascinating (and interactive!) dialogue, nifty items and puzzles, the time limit gives a mild sense of pressure but isn’t oppressive- you can still explore all you need to.
CONS: slow movement rate, ancient and cartoony graphics, limited movement options and VERY HARD. You can’t duck or jump, so sidestepping is your only real option for dodging enemy fire and many passageways are very narrow.
Marthon – Another tale-driven FPS. While lacking the interactive dialog and unique puzzles of Pathways, Marathon has a more developed tale (far outstripping Halo’s meager offering) and a few well-developed characters, most prominent of whom is Durandal, a computer intelligence who’s crazier than HAL on crack and whose monologues are always fascinating and usually quite entertaining. Your mission seems straightforward enough: kill the aliens and stop them from destroying the Tau Ceti colony or your ship, the Marathon. But, you’ll find that not everything is as it seems with the aliens, and Durandal has his own plans…
Gameplay-wise, it doesn’t have the weapon variety, realism, graphics or AI of a modern FPS, but you’ll find that you still need all your gaming skills to get owing to Marathon. Action, plain and unadorned, but with a tale backing it up.
PROS: Splendid tale, cool characters, the birth of classic Bungie weapons (SPNKR Rocket Launcher anyone?) Halo took a lot from the Marathon series, including “They’re Everywhere!”, a charge-up energy gun, the actual Marathon symbol (all over the place in Halo) and Bob.
CONS: Irritating lighting (too dark, too flickery), one-sided dialogue, puzzles require a lot of estimation and guesswork, no jump button. Jumping can be accomplished with a painful and imprecise procedure involving explosive ordinance.
Marathon 2: Durandal – You start to unravel some of the darker truths about the alien invasion in Marathon 1 as you try to rescue an entire civilization from slavery. Durandal meets someone who might be his match…
A much larger dialogue box grants better graphics, and your ordinance undergoes some changes and improvements.
PROS: See Marathon, improved interface, better tale, some of the lighting issues resolved
CONS: Sometimes simple to get lost, hard to know if you’re doing things right (do I run owing to this lava, or is there a bridge I need to activate?)
Marathon Infinity – A Pfhor weapon has unwanted consequences as a being of pure chaos is released from eons of imprisonment, warping reality and sending you owing to various universes and possible incarnations of yourself: slave of Durandal, free of Durandal, ally of your foes… The one constant throughout all of these universes is that you have to kill pretty much everybody.
PROS: About the same as Marathon 2, a few new weapons
CONS: About the same as Marathon 2, the “tale” is very hard to follow due to rapid reality jumps, and my version has a weird glitch in which the game will crash when loading a new map unless I save at some point between loading the game and loading the map.
Abuse – Not as much tale as the above sports meeting. You run around in your battlesuit and blow up enemies as you search for no matter what secret switch you need to find to progress.
PROS: Nice weapon and ability variety. Plenty of terrible guys to blow up – and isn’t that why we play these sports meeting? It’s a splendid feeling to incinerate over a dozen baddies with a release flamethrower blast, or cut owing to them with the Death Saber.
CONS: You’ll find yourself in several seemingly impossible situations, and a few of the puzzles make no most likely sense- these switches do not anything! No real “ending” – no tangible reward for beating the game, so you’re pretty much left going “What the heck?! Was that it?” Still, a excellent game.
Minotaur: The Labyrinths of Crete – OLD multiplayer game. I can’t give a thorough review, unfortunately, as I in person know only one person who owns this game: me.There is a release-player mode, but it’s mostly for familiarizing yourself with the controls and items, there’s not anything you can kill (but plenty that can kill you.)
VERDICT: If you can afford it and have the means to play it, this is a splendid buy. Hours of classic gaming fun are contained within, and you might even find yourself making some new friends – the Marathon series has a well-established fanbase and a HUGE website.
Rating: 5 / 5
The Mac Action Sack contains Marathon 1, 2, and Infinity.
Marathon is a 1st person shooter (like Quake, Doom, etc). The difference is that Marathon has a splendid, engaging tale *and* incredible level design and art. The levels drip with suspense and dread, and it’s clear that someone paid attention to every detail — when could you ever say that about Quake? Not anything in these sports meeting is tossed in. It all fits together: ambient sound, tale, levels, animation, icons, etc. etc. etc.
The graphics are honestly unadorned and will run on nearly any Mac (certainly anything since 1995).
Note that while Marathon will run on a LAN, it will not run across the internet (it cannot handle latency).
Also, Bungie released the fund for Marathon 2 (having lost the fund for Marathon 1, which I’m sure is a tale in itself). Anyhow, there’s a community of programmers who have updated Marathon to use OpenGL and take advantage of modern graphics cards. See fund.bungie.com for the latest build of Marathon Open Fund.
The Sack includes: Marathon 1,2, and Marathon Infinity, Abuse, Pathways into Darkness, and Minotaur. Marathon and possibly Abuse are the one’s you’ll spend most of your time on.
–Pat / zippy@cs.brandeis.edu
Rating: 4 / 5