Bangai O Spirits
- Arcade action from the highest pedigree of shooter developers
- 1-4 player wireless coop and competitive battles
- Robust level editor via touch screen
- Over 150 levels of play
- Never before seen worldwide data transfer technology
Product Description
Bangai-O Spirits provides gamers with addictive shooter gameplay, punishing supermoves and a sensory overload of fireworks onscreen, with strategic and tactical elements and TREASURE’s quirky design stylishness. The game also offers co-op, competitive multiplayer for 1-4 players via local wireless, a powerful level editor tool which allows players to edit in-game levels or make new ones from scratch, and the revolutionary new ability to transfer data among DS systems owing to sound data transfer technology known as Sound Load.
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I’ve never played the original Bangaio on the Sega Dreamcast, but I’d seen glowing recommendations. Unfortunately, the DS version makes me doubt the validity of those accolades. Certainly the DS version has several marks against it, the largest being the tiny screen. One of the two screens just acts as a map during gameplay, so all of the real action is confined to a release, low-resolution screen. The programmers even admit in the game that the screen is too small to fit the hundreds of bullets and contrails, so they work around it by making the making the bullets larger; if you release 100 bullets, it will show as one or two really huge bullets. Nice thought in theory, but in execution it’s lacking somehow.
Perhaps its because shooters are generally about flying, shooting and evasion. Instead, Bangaio Spirits is about finding enough time to charge up your cannon so that you can release a hailstorm of bullets to counter the enemy, who is also firing a hailstorm of bullets at you. In some early levels, your survival requires you to charge your cannon from the moment the round starts, and to release the cannon-load in 1-2 seconds, or you’ll die. On many levels, it’s not uncommon to die in 3 seconds!
Like most Dreamcast shooters, Bangaio Spirits believes that the fun in a shooter is avoiding millions of bullets coming at you in all directions. But, I believe the real fun in a shooter is when the player is the one annihilating his enemies with an endless array of potential-ups and colorful weapons, not the other way around. If you’re like me, you’d best avoid Bangaio Spirits.
Rating: 1 / 5
Wow! This is what ancient school shooters are about! All I can say is this is where gaming is at! I can’t stress enough that buying sports meeting like this is what is going to keep the gaming industry alive! To not buy this would be a disaster to getting more releases like this!
To sum up…. Awesome game! If you are on the fence, GO FOR IT!! I give Bangai-O my highest recommendation!
If you are a fan of the original release, THIS IS STILL WORTH BUYING!!!
Rating: 5 / 5
If you have a Nintendo DS, you must have this game.
Bangai-O Spirits keeps up the fantastic Treasure tradition, and brings it to a new world via the NDS. There are long, very colorful levels, over the top visuals, and a sweet soundtrack. The difficulty curve starts simple enough, so it’s a excellent pick up and play game.
The price tends to fluctuate a bit, as for right now, in January 2010, it’s less than $10.00 for a new copy!! Grab it while you can. It’s worth a gamble at twice the price.
There is no more fun way to dissipate time, than with a well done shooter. Sports meeting like this are unfortunately, in the minority.
If you like fun [and who doesn't] and gorgeous graphics, near exact sound, you must own this game.
I despise the hyperbole that some reviewers place in their reviews, but with a piece of silicone perfection such as this, you have small choice!
Rating: 5 / 5
Fantastic small game. The levels tend to be equal mixtures of bizarre, wacky, and frantic. Gameplay is genuinely challenging at times.
What really makes this game, but, is the level creator, where you can make and transmit home-made levels online in one of the most innovative uses of the DS’s hardware that I’ve ever seen.
Two things made me deduct a star:
1) No tale mode/main set of missions. Missions are randomly selected from a large preformed database. You can also, of course, make and play your own levels, or the levels made by other people on the internet.
2) So much information is packed into one tiny screen (the other screen is used as a level map show) that it can frequently freeze for several seconds at a time in order to process the information. Not a huge bother, but very noticeable nonetheless.
Rating: 4 / 5
unadorned and extremely addicting. a lot of fun. but the amount of stages will leave a lot to be desired of. I just dont get it, are the makers too bone idle to design more stages? I finished the whole game within 2 weeks.
Rating: 4 / 5