Away Shuffle Dungeon
- Travel between 2D dungeons and 3D villages
- creative contributions by RPG creators Hironobu Sakaguchi, Naoto Oshima, and Nobuo Uematsu
- Timed shuffle dungeon mechanic puts pressure on making choices
- Collect Fupongs each with unique spells
- Play cooperatively with a friend using special multiplayer only weapons
Product Description
or over 100 years the people of Webb village have been mysteriously disappearing one by one. Two years ago, a young man named Sword came to the village looking to settle down. Noticing the lack of people and occasional disappearances, he grew curious about their cause. He also befriended Anella, a kind girl who likes hearing tales of Swords past. Suddenly, the mysterious unknown came and took all of the remaining villagers except for Sword because the courageous Anella sacrificed herself to save him. As Sword, you must right this incorrect and save as many missing villagers as you can. With an unknown evil spiriting away all of the villages people, Sword must bring them home safely and unravel the mystery of AWAY. Use various items to reveal entrances to unknown dungeons where the villagers are being held. Rescue them and repopulate the town by using your new friends to help you in your quest.
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Bought this game for my 9 year ancient grandson and also as a gift for a 7 year ancient. My grandson enjoys this game and says the 7 year ancient will also like the game. Splendid price for a splendid game.
Rating: 5 / 5
I’m really surprised that no one has written a raving review for this game, considering how splendid it is, but I’m glad that I can be the first. This game ROCKS THE CASBAH! I’ve been looking for a excellent game to play for a while, and till the next Professor Layton comes out or till someone *cough* gets their act together and place out a new Legend of Zelda for the DS, I bought “Away.” It is a very silent-looking title or something a honest gamer wouldn’t delight in, but don’t let the box image fool you. It is far more challenging than the package would lead you to believe.
I’m going to try to not give away TOO much of the game, but here goes. You’re Sword, and there is an annual event called the Away. During this time, one person in your village is “stolen.” When it comes time for the one hundredth person to be taken by the Away, after a few fascinating cut scenes, the whole village–with the exception of you–has been taken, and it’s your job to find them.
OBJECTIVE: Find the villagers
HOW TO FIND THEM: Search the three main areas of the game for items that will open up dungeons. Progress owing to these dungeons to come to the final areas, which can either have in them a villager or a baddie you need to defeat.
DUNGEON PLAY: Any RPGer will be familiar with the concept of dungeon play. You penetrate the dungeon, fight the monsters, go from floor to floor to floor, and eventually wind up in the final room. What’s so splendid about the dungeon play in this game is the shuffle aspect. The dungeons utilize both top and bottom screens. When one of the screen “shakes,” look out! The screen literally “shuffles” and changes. If you are in the part of the dungeon that is getting ready to shuffle (you’ll know when it’s going to happen because there are sounds and the screen shakes), you get “thrown” out of the screen and you have to start at the beginning of the dungeon. Any of the fupong (see not more than) you have with are immediately rendered useless till you go up (or down) a dungeon level. It’s ridiculously frustrating but in a excellent way. The gamer in you will want to try to beat the timer and make it owing to that part of the screen before it shuffles. Note that after a while, you start seeing the same combinations for the layout for that particular floor of a dungeon and start to become familiar with them.
PROS
* The shuffle dungeons. It’s incredibly challenging to try to beat the timer.
* A lot of game play time. You can revisit the dungeons to collect special items.
* Pretty decent graphics for a DS game. It’s far less cutesy than the box would lead you to believe. (Kind of like a PC game.)
* Side task of collecting special items to upgrade the shops (which allow them to carry more special items to buy), which keeps the game from being one note.
* Three slots available for game reduction.
* Quite a bit of voice-over work; more than is usual with a game of this type
* You can raise fupongs, a task which also keeps the game from being just a search-and-rescue mission. Fupongs are small creatures that you can collect owing to your journeys into the shuffle dungeons. The fupongs are basically your magic in the game, and you can carry several with you into the dungeons. I’m not that far into the game, but I’ve so far found four types of fupong: golden-haired (lightning), green (shape), blue (ice), and red (fire). You an combine fupongs to level them up and increase your magics. But be careful! You get three chances to restart a dungeon after being “lost” in the shuffle, before you lose and have to start over–without any of the fupongs you’ve lost during the shuffle and without any of the healing items you may have used.
* Not overly complicated so that a gamer who’s new to the genre wouldn’t find it frustrating and stop playing, but challenging enough that seasoned gamers won’t find it too simple.
CONS
* The save points are rare. Well, rare-ish. You can save when you are in your house, and in the final areas of the dungeons. Some dungeons are so long that they may have a save point halfway owing to it, but it’s a small irritating to have to go all the way home, just to save.
* The amount of items you can carry is limited. I can only carry 20 items. (Although there is a storage box in the general store in which you can place things. The more you upgrade the general store, the more it can hold.)
* Just a small eerie, but Sword moves pretty quickly in the dungeons and when going from one of the three main areas to another, but he’s really slow moving when he’s in fact inside a store or house.
As you can see, I don’t have many Cons for this game because there really aren’t that many. It really is a well-thought out, well-executed game that will appeal to all levels of gamers.
Rating: 5 / 5