Atelier Iris Eternal Mana
- Take on the role of a young alchemist named Krein Kiesling
- Krein travels the world of Regallzine to unlock the hidden secrets of alchemy
- The world of Regallzine, the dwelling place of the Splendid Spirit, Mana, is comprised of 3 continents surrounded by a vast sea
Product Description
Developed by Gust, Atelier Iris ~Eternal Mana~ follows the adventures of young alchemist Klein Kiesling as he explores the world of Regallzine in search of the fabled “City in the Sky.” Joined by his companions Lita, Popo, Nom, Arlin, and Delsus, Klein employs his powers of alchemy across dozens of different levels designed in the classic approach/RPG mold. Unique to this series is the ability to “Synthesize” new items and weapons to gain additioaln abilities and powers, as well arcade action controls that can be used during battles to enable players to option to jump, hack, and slash in real-time.
Use your alchemy skills to battle vicious monsters, never before seen special moves; over 400 events that can occur as a result of your actions.
Release Region: United States
Release Date: June 29, 2005
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I LOVE THIS GAME!!! The way u use alchemy is incredible and fun. The characters r splendid and so amusing!!!! Every thing is splendid about this game!!! BUY IT AND U WON’T BE DISAPPOINTED!!!
Rating: 5 / 5
In person, the whole thing was too stereotypical for me. Now, I will admit that I’m not usually into what other people are. If you like something like Inuyasha, you might like this.
The tale was the same thing that you’ll find in most anime. The character’s aren’t anything special, and the basis of the storyline had been used so many times…
The only reason I even slightly liked this game was because they artwork in it is pretty well done. It also included voices, which is [nearly] always excellent.
Mostly it was because I liked the whole thought of gaining mana points and fusing things together and what not.
If you can find it at a pretty low price, then [maybe] it’d be worth looking at as something to do when you’re stuck on one all of your other sports meeting.
Rating: 2 / 5
I am glad to see NIS make something other than approach RPGs. The conundrum is that the approach sports meeting they make are a lot better than this game.
The tale of the game is very solid. The storyline is not anything new though. It has the “ancient evil is coming” theme. Of course, your main character is the last that can use a dying technique that is needed to save the world.
The battle system is very simplistic at best which is ok. You have to extract elements from objects to make potions and other things to battle with. They give you two battle options. These are to attack or defend. The battle system is ancient school turn based.
The art stylishness and backgrounds are reminicent of Secret of Mana (really unrelated SNES game).
Where this game cascade really small is the fact that your character is two dimentional This is not a terrible thing by itself but it tries to be three dimentional. The game randomly pops up elements and items. You can in fact exit a building and extract all items then penetrate the building, re-exit and extract the items again. You can build up an infinite supply of elements like this. The conundrum is, the way the environment is set up it is hard to see where you are going. Often times, there are areas that you can jump to that you can’t see because the scenery is in your way. This gets irritating very quick. The character does’nt cooperate with the environment very well. I got stuck in a wall, jammed up on top of a ladder, and just couldn’t find the right place to jump to get where I was going several times. I reflect if you could rotate your view there would be no conundrum. I still am not sure why items keep popping in locations that you can’t get to.
The fact that the main character likes to yell out “Barrel” everytime he checks a barrel is also very irritating.
I recommend staying away from this game. I haven’t seen a excellent game with the word mana in it for a long time now. I would like Nippon Ichi entertainment to try again. I reflect the potential is there, they just need to try something different than what they have made here.
Rating: 2 / 5
I’m going to review the Atelier Iris series in the contrary order from what I played them, primarily because I felt some disappointment with this first game, Eternal Mana. I came to it straight from Grand Phantasm and it was a bit of a shock. And I didn’t reflect that Iris #3 was a technical tour de force either. It seems to me that while Eternal Mana’s contemporaries were in the process of proving that a PS2 was a lot better a machine than people though it was, this game’s developers were pleased taking a excellent concept and tale and using graphics that were strictly based on the stylishness of game that marked the original PSOne. Putting it simply this is a excellent game marred by average technical grades.
The characters are excellent. Take a young boy looking or alchemical artifacts and a girl who is a member of the local monster killing club and you have an fascinating case of gender reversal that gives things a wry twist. There are plenty of extras to keep them busy and an alarming number of creatures to kill. Throw in the usual looming danger to the world that keeps getting larger and you have all the fixings of an RPG with enough difficulty to keep up your interest.
The mana system is the brilliant addition that makes the game click. You get to wander around collecting ingredients and recipes, making all kinds of useful items that will help you solve puzzles and leave trails of monster parts around. This is nearly a subgame of its own – between quests and alchemy the game keeps the player engages. The battle system isn’t particularly complicated (or graphic) so ancient men like me can cope without and embarrassing ‘twisted thumb’ moments.
Three years ago I would have probably thought this was a five star game had I not played many PC based rpg’s. Now, with sports meeting like Bright Force EXA in the market, Eternal Mana gets 4 stars at best for tale and the alchemy system. Later Atelier Iris tales will be better illustrated and animated, but they never really push the PS2’s limits. But they are all more than just humdrum playable – Atlus (and Koei) deserves credit for that. Although this game has gone out of print it is still available at a excellent price. Just the thing to fill the time waiting for Final Fantasy XIII…
Rating: 4 / 5
This game was really splendid. I was disappointed in how simple the game was but that is about it. The sports meeting excellent aspects are the item making, the mana skills, and the storyline. The sports meeting storyline is pretty fascinating if you talk to one person in a shop then talk to another person in a shop it triggers a small dispute thing. The excellent thing is if you do the small talking to merchants thing and making the tale line better it doesn’t affect the main storyline at all. It just makes the game alot longer which is a plus. The item making is just awesome. Merchants give you a list of things you need to make the item and if you make a plate of food or clothing or something like that. You can make the food spicy or the clothing silk which might get better reviews. The item making may sound stupid but once you get into it. It can be very time consuming and really fun. This is certainly a game worth playing. When you beat the game there is a flag so when the sequel comes out you might start out with something better or something like that. When the sequel comes out if they make the game harder it could be a very excellent game that can be really well known like the final fantasy series if the game is made harder.
Rating: 4 / 5