Atelier Annie: Alchemist of Sera Island
- Complete 6 major quests over the course of a 3 year stay on Sera Island
- Earn cash to re-invest in the island – build gardens, beaches, aquariums, theaters, fabulous attractions and more
- Complete quick mini-sports meeting throughout the game for extra quests
- Search and fight to collect ingredients to make rare items
- Unadorned and fun-to-learn approach RPG battle system
Product Description
Use Alchemy and Magic to Build an Incredible Island Resort! The latest incarnation of the Atelier series heads to paradise in this RPG based simulation game! You, as Annie, penetrate an alchemy competition, where you have to manage your very own island resort! The winner of the competition will earn the right to walk down the aisle the Prince or Princess of the kingdom. Help Annie make her dream come right by going on quests, collecting, making, and selling alchemy items, and managing your slice of heaven! Do you have what it takes to make your resort village a success and make Annie’s dream come right?
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Welcome to Atelier Annie, the very deffinition of bordem. As you can probably tell I am not too impressed with this particular title. What it boils down to is there isn’t a lot to do, and what there is to do becomes very monotonous very quickly.
Crafting (Alchemy): The huge plus for the game as others have said is item creation. There are well over 400 items in the game, so there are lots of crafting options avalible to you. Unfortunatly there isn’t much to the crafting system. You brilliant a few items, the game tells you the percent chance of success, you press the button, and see what happens. That’s it.
Combat: This is a joke compared to most RPGs even on the DS. You get a party of three characters. Your characters are positioned on a 2×3 block grid, you can brilliant if your characters are in the front row or back row. Typically you do more hurt in the front, and less in the back. Same goes for defense, you take more hurt in the front, less in the back. The enemies are also arrayed on a 2×3 grid. You never go your characters (it is not a SRPG). You literally do not anything but press the A button until combat is over. If you like, you can just hold down Y to auto-battle and alacrity up the total bordem with this combat system. There is not a huge system of skills, abilities, and spells to keep it fascinating.
Tale: Yawn, you’ll be doing that a lot while reading this tale and read it you will unless you happen to know Japanese. Voice overs are in Japanese only, thankfully for those who don’t care to hear it can turn it off.
Resort Management: Here is the extent of the resort management system. Spend cash to build a resort, spend cash to upgrade the resort, collect items to increase the resorts fame, assign an ally to manage the resort. That’s it.
Gameplay: Bassically the game just has you travel to a few locations and press the A button at gather points until it runs out, then you go to the next and do again. Sometimes you’ll penetrate combat, where you will just hold down Y to skip the dull distraction. You will continue to do this until you get enough of what you want. You’ll then go back to town to do some alchemy, or turn in some of the items to your resorts to increase their fame.
By and large I give this game 1/5. In my rating system I believe in using the entire scale so a 1 is dreadful, a 2 is not more than average, 3 is average, 4 is above average, and 5 is exact. This game is very easily an dreadful game, after 10 to 15 minutes you will be bored to tears with it. You might come back to it, but in another 10 to 15 minutes you’ll be wondering why.
Rating: 1 / 5
I like the game so far but the largest conundrum is everyone is speaking in japanese! I really wish they could’ve dubbed it for us. But it’s still a excellent game. ^_^
Rating: 4 / 5
I like this game. I finished up playing it all the way owing to three times.
The battles are not that splendid, and kind of seem tacked on for no excellent reason. But if you loved the synthesizing in other Atelier sports meeting, you will delight in this, too.
Just be warned that you might have to play it a few times to get the best ending.
Rating: 5 / 5
Atelier Annie: Alchemists of Sera Island for the Nintendo DS is the first in the Atelier series from developer Gust to make it to North America. If you are familiar with other Gust sports meeting, such as the Mana Khemia series, you will be acquainted with the process of traveling to various areas of Sera Island and collecting items for synthesis. After gathering the natural materials, the player returns to home base and combines the items into something new. That is the basis of alchemy.
Most of Atelier Annie’s charm can be derived from its wacky characters and storyline. Our heroine is bone idle, selfish young girl named (whatelse) Annie. She likes not anything more than staying in bed all day and dreaming of ‘marrying up’ so she’ll even have to work a day in her life. Fed up with her attitude, her grandfather sends her to Sera Island where she will learn alchemy, take part in a contest to make the island into a fun resort, and just maybe make her social climbing dreams come ture. From the slave driving fairy Pepe, who doesn’t know he’s small, to the machine and pretty girl obessed Kyle, the citizens of Sera Island are sure to give you a laugh. The only voice acting is in the orginal Japanese, which may place off some gamers, but I found it charming.
Battles in this game are turn based, with monsters having the first crack and then the player, with up to three members, can let go with basic attacks. Not anything to fancy. Mostly, you’ll be managing resorts you build by fulfulling supplies for certain items. You’ll need to be on the look out for new recipes (found mostly at the library for sale) and new items.
With muliple endings, addicting gameplay, and charming characters, you’ll sure to have fun with Annie and her friends. That is if she doesn’t fall asleep midgame.
I give Alelier Annie: Alchemists of Sera Island Four out of Five Pepe Dives.
Atelier Annie: Alchemist of Sera Island
Rating: 4 / 5
I marvel who the psychologist who said that children must be rewarded even when failing to learn as to not to have an emotional scar for life. I find that kids today aren’t any smarter, or more intelligent. Just a lot more snottier, more rude, and extremely bone idle. Just like our protagonist Annie, a bone idle girl who dreams of riches not by effective, but by marrying.
A lot of reviews are saying that battles are simplistic, that there are too many tasks to do in a limited time, and that you are basically overwhelmed by item creations with unreasonable deadlines, and … not much else. Of which, I say, “That’s right!”
But, have you consider the fact that just because a certain game shares a name, doesn’t mean that it’s the same game? Final Fantasy series is the most blatant example. That being said, what is Atelier Annie all about? Well, it’s about doing a lot of tasks in a limited time. Just like what other reviewers are saying. Does that make it a fun game? Not really. That is why the developer is wise enough to place in an extremely amusing tale with off-the-wall characters. The dialogs are really amusing! The Japanese voice-over is a plus. A lot of time, translated voice acting is done poorly, so that the emotional make pleased is lost. And that’s what’s vital. You don’t need to know Japanese to delight in it. I was half-way owing to the game before I noticed!
The game is exact for children. The monsters are cute. The characters are akin to the ones from Nickelodeon. Reflect Sponge Bob Squarepants meets Ren and Stimpy, and you’re not that far off. It may not be sophisticated, high falutin adult taste, but that’s what make it so charming.
Now, about that Training for Affair Owner bit: This is an brilliant game to let children play because the game play that is presented here PERFECTLY mimics the issues that small mom-and-pop affair owner is facing. There are issues about suppliers (item search locations), customers (characters, guild, resorts), deadlines (the different dates), manufacture (alchemy). The game doesn’t cover all the issues, but this is a very concentrated, simplistic dose of it. I find the challenge level to be low, which is to say that if you can’t handle this game, then you do not know how to organize your life.
And that is really the key: You learn to differentiate between urgent and vital task. Urgent tasks have deadlines. Resorts’ tasks may not have deadlines, but they are vital. Franklin Covey system may help. You’ll need to have a filing system to keep track of your clients. To do/Action List. Calendar. An inventory system for the materials. References for the skills to keep track of. Do you know that globes explodes? I didn’t until I read the reading materials.
Question yourself this: If you have tasks to do, wouldn’t that go into your In box? Once you completed them, wouldn’t that go to your Out box? This game is an brilliant simulation for those who wants to be organized. Furthermore, you can also use an accounting system to keep track of your income, expenses, and profits. The organization skills that is used in this game will translate to real-life, particularly those of small affair owners. By and large, I’d recommend this to children. Hopefully, they’ll learn how to get the job done, instead of complaining that it is a “bore”.
Does the game tell you to learn how to be organized? No, and it shouldn’t. But, it is obvious to me that is what the game is all about. Why do children nowadays can’t be bothered to see the obvious? If you expect traditional RPG, then look elsewhere. If you’re looking to have your children learn ORGANIZATION SKILLS to get ahead in REAL LIFE, while having tremendous FUN, then this is the PERFECT game to give to them.
Rating: 5 / 5