Alone in the Dark
- A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
- Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the tale is told in a TV season stylishness narrative structure based around episodes that deliver most intensity throughout and keep the player hooked.
- A Attractive Tale ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Huge Apple.
- Real World Rules ¿ In-Game movement has been designed to allow players to do nearly anything that is physically possible in the real world.
- Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology makes a sumptuously detailed game world with highly realistic and advanced cinematographic effects.
Product Description
Alone in the Dark PS2Amazon.com
There’s something weird and frightening happening in the middle of New York City’s Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.
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Penetrate Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is in fact the fifth game in a series that dates back to 1992 and centers around the experiences of Edward “the reptile” Carnby. A paranormal investigator by trade, Carnby is looking for answers to the weird events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It’s the player’s task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.
Packed full of action and plain in its realism Alone in the Dark goes to the extreme to keep players engaged and immersed by plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less no matter what is possible in real life, within the game. Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a small more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No conundrum. You can take the path of least resistance, again by side-stepping them or introduction an obstacle between yourself and them, but if you are feeling like taking out a small aggression you can pick up a penetrate, preside over, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several different ways. In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of ancient-fashioned shape bars Alone in the Dark uses realistic body hurt and physiological effects to show players how much hurt has been done to Carnby by the new perilous nightlife of Central Park. Basically this means if Carnby has been taking a licking he’s going to be a small bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby’s physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby’s trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limited, but since ingenuity is built into the system, items can be combined or their uses altered, mostly with tape, so players can adjust as challenges arise. TV Stylishness Intensity That Keeps You Hooked
Built around a unique box stylishness episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress owing to the storyline ensures that players can delight in the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will start with a video summary of the previous episode to quickly re-immerse the player in the tale, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players’ nerves. And when you choose to leave the game, a video brainteaser of the next episode will play to leave players always wanting more. Plain Photographic Rendering
Even on a terrible day, and this will be a terrible one, Central Park and New York City are something to see. With Game developer Eden’s proprietary Twilight technology and rendering engine, players can expect to see everything from the City’s legendary landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This sumptuously detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, copious light sources, moisture, reflections and High Dynamic Range effects. Whether it’s the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.
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This Game is a PS2 game, so i wasnt expecting much with the graphics, but the first time i played this i thought it was epic!!
For instance free roam is splendid in central park and getting attacked is awesome. I like shooting at or swinging at monsters.
Gameplay, some of the time the controls can be a bit much but you tend to get used to it.
Right at the start when the hotel is falling apart is awesome, and getting killed is splendid so you know what to increase on. This game is pretty challenging but thats what I like about it.
I really have nothin terrible to say about it.
Rating: 5/5
I reflect this is the lowest rating I’ve ever given any game. No matter how many times I attempted to play this game, I finished up dying, stuck, or just plain frustrated and bored. The sad thing is, is that I can see how this could’ve been a excellent game.
For example, the player should have the opportunity to save whenever and where ever he or she feels compelled to do so. This way, dying wouldn’t feel so emotionally painful. Also, being able to free roam without being attacked would have been nice and could’ve saved the game for me.
The best feature of this game is the “Stage Selections” option. But, that’s not saying much when all you do is either stand there like a jack a** out of confusion or die over and over again. Shucks. Like I mentioned above, you can’t even free roam in peace.
For those of you who can handle it, AITD could possibly be a fun game to explore, but as for me, I don’t have the patience to keep dying over and over again only to be resurrected to the same ancient senseless death or even worse, feeling a bit confused for not always knowing what to do next.
Rating: 2 / 5
THis is the worst game in the franchise i ever plated, new nightmare on pc was way better, first of all the graphics are terable and the controls are clunky
Rating: 2 / 5
Well first let me start out by saying that this review is on the PS2 version of Alone in the Dark. And from what I’m aware of, is completely different from the PS3 version.
Graphic-wise: It’s the standard average for a PS2 game. Not anything terrible, but not anything spectacular. I’m assuming it would be better on the PS3 or Xbox360, since they have better graphics.
Soundtrack: This is perhaps the only clear feature this game has. It had some perfectly composed moments in some scenes.
Gameplay: I found the game anything but entertaining. It felt more like a chore trying to get owing to levels where most of the time your obstacles are just booby traps or exploring owing to dark-lit locations. There are monsters here and there but they don’t exactly add anything to the game. They felt more like extras. Even the boss fights consist of shooting like crazy until they fall–you’d reflect there would be a approach involved since nearly all the levels have strategies you need to develop to get by them.
There was not anything unique about the game that I saw made this game Alone in the Dark. It felt like an average PS2 action game you’d pick up on the shelf. Or leave on the shelf for that matter..
Tale: According to others, the PS3 version of the tale plays out very differently. But the PS2 version is anything but entertaining. The game starts off on an fascinating note but then the storytelling just goes downhill after that. The characters do not anything to go the tale by the side of and were far from fascinating and became dull/irritating very quickly.
The tale dragged on for me. The levels and obstacles you had to get owing to to get answers and continue the tale was not worth the time. The tale is also very perplexing where the ending didn’t make much sense.
Technical Issues: A LOT! When they say “Alone in the Dark” they aren’t kidding! The levels are so incredibly darkly-lit. Even when I turned my box brightness up, it hardly made a difference. The game did not have a brightness control either so for the entire game I was running around very much blind.
There were places in the game where the sound just dropped a few levels. So I constantly had to turn the volume up.
By and large: Weighing out everything about this game, it’s not worth the time or cash. The only reason it’s survival-horror is because of how incredibly terrible this game was made.
My suggestion, avoid the PS2 version of this game at all costs!
Rating: 1 / 5
I have been a gamer for years… 36 years to be exact and this game was filled with innovative promise. I don’t even know where to start on how terrible this game is. Woulda given it half to no star but that was not possible.
The concept is there… the gameplay, controls etc. is not. Even the storyline is a bit lack sheen. I have worked for gaming companies and know what goes into making a release game… A LOT from start to end.
Perhaps Atari needs to revamp their development teams or pack it up, go out of biz and take a vacation…
This is the worst game for the PS2 I have ever played and if it were possible to get my cash back, I would. I might even ship it back to Atari.
Don’t buy it.
A forever gamer, till the day I die.
Rating: 1 / 5
LIKE I SAID, DONT BUY THIS GAME! IT TOTALLY SUCKS. I WAS ALL HYPED UP AND WAITING FOR THE RELEASE OF THIS GAME BUT I WAS TRULY DISSAPOINTED! THE CONTROLS ARE SO DIFFICULT TO GET USED TO AND THERE ARE SOME PARTS IN THE GAME WHERE IT GETS FRUSTRATING. I THOUGHT IT WAS GONNA HAVE CONTROLS LIKE THE ORIGINAL GAME RELEASED ON THE PLAYSTATION 1. THE CAMERA ANGLES ARE ALSO HORRIBLE. SO PLEASE STAY AWAY FROM THIS GAME OR IF U WISH TO CHECK IT OUT, RENT IT AND SEE FOR YOURESELF. DONT THROW 40.00 DOWN THE DRAIN LIKE I DID AND I WISH I WOULD HAVE NEVER PURCHASED THIS CAUSE THERES NO REFUNDS FOR OPENED GAMES!
Rating: 1 / 5